"The article suggests a limitation of the use of learning management systems to cover only administrative issues. Further, it is argued that students' self-governed learning processes are supported by providing students with personal tools and engaging them in different kinds of social networks." - Christian Dalsgaard
“Adoption needs to happen teacher by teacher, grade by grade.”
By helping educators develop the skills and confidence to grow professionally, school districts are investing in their students and building cultures that embrace technology. “It doesn’t matter how many devices you have,” Mac says. “If you don’t know how to integrate technology with teaching, it becomes just another add on.”
The benefits of using Google Classroom in Mathematics. This article identifies the points of integration between Khan academy and Math Games with Google Classroom.
Technology in the Math Classroom - this blog post outlines 5 tech tools that can be used to engage students and promote deep learning in the classroom. After reading the article, I am going to sign up for Google Classroom and explore the tool as a way to provide students increased access to videos of math concept videos that we are learning.
This article from EduTopia provides a review of the TPACK framework and shifting concerns with technology in schools. Educators used to be concerned most with access, but now we should be shifting thinking towards empowerment and excellent teaching supported by technology.
Tom Barrett's blog. I selected this blog from the list posted in our homework materials. I want to follow him because his posts were about the things we have been talking about (design thinking, twitter chats, etc.), he seems to have a community commenting on his blog posts and I wanted to follow someone who was outside of the Vermont education world (he's from England).
AR/VR are opening doors for new learning opportunities. However, the concern is that not all higher education institutions have the resources to provide and implement AR/VR for instruction and other college-oriented guidance.
virtual reality is already being used at colleges in ways that seem more mainstream, as a tool that has the potential to enhance teaching and learning.
Metavesity is the new online learning that could replace zoom and may substitute physical campus in decades to come. Metaversity supporters say virtual reality boosts student achievement and engagement.
Augmented reality and virtual reality are opening new doors for learners to learn and teachers to instruct. Colleges that cater mostly underserved populations like Historically Black Colleges (HBC) or Tribal Colleges and Universities (TCU) etc are also turning to this technology in their higher education instruction.