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Maria Sureda

Four to Five Years: Augmented Reality « 2010 Horizon Report: The K12 Edition - 1 views

  • Early mobile applications began to appear in 2008, and several augmented reality mapping and social tools are now on the market.
    • Maria Sureda
       
      this was a turning point in society. texting, facebook, my space, twitter among other things started and changed our way of communication.
    • Coral Lipovetsky
       
      Yes, and this is very influential on the people of the 20th century.
  • Currently, many augmented reality efforts are focused on entertainment and marketing, but these will spill into other areas as the technology matures and becomes even more simplified.
  • ratings, reviews, advertising, or other such information to assist consumers on location in shopping or dining areas
  • ...32 more annotations...
  • ratings, reviews, advertising, or other such information to assist consumers on location in shopping or dining areas
    • Maria Sureda
       
      $$$$$
  • Emerging augmented reality tools to date have begun to overlay marketing, amusement, and location-based information over real-time video, and new applications continue to appear as the technology becomes more popular.
    • Maria Sureda
       
      $$$$$$$
    • Coral Lipovetsky
       
      people can now only afford this depending on their socioeconomic levels.
  • nature
  • Most of the activity happening in this area is taking place in universities
  • The mobile media company Ogmento develops AR games for mobiles.
  • Now, the technologies that make augmented reality possible are powerful and compact enough to deliver AR experiences to personal computers and mobile devices.
  • The technology allows any existing book to be developed into an augmented reality edition after publication; an atlas featuring 3D views of geographic locations is currently in development.
  • Wireless applications
  • History. Augmented reality can be used to model objects, allowing students to envision how a given item would look in different settings.
  • The camera and screen embedded in smart phones and other mobile devices now serve as the means to combine real world data with virtual data; using GPS capability, image recognition, and a compass, AR applications can pinpoint where the mobile’s camera is pointing and overlay relevant information at appropriate points on the screen.
  • Science. The mobile application pUniverse turns a mobile device into a portable planetarium, overlaying data about celestial objects as the student pans the device around the sky.
  • Language Arts. At Crossroads South Middle School in New Jersey, seventh- and eighth-grade students created AR costumes for characters in A Midsummer Night’s Dream. The students drew the costumes, then “became” the characters as they acted out the play in front of a camera.
  • eventh- and eighth-grade students created AR costumes for characters
  • Virtual objects and characters can be placed at certain locations in the physical world; players can interact with them using their mobile devices.
  • eTreasure
  • ARSights
  • ARSights uses locations and structures in Google Earth to project augmented reality models of historical buildings and sites.
  • eTreasure is an augmented reality team-based urban game used for teaching cultural heritage to grade school students in Switzerland.
  • Flynn Park Elementary School LIONS Program
  • to build and play augmented reality games in science and history.
  • LearnAR
  • designed for secondary students, includes 3D augmented reality models for several subjects, including biology, world languages, physics and religion. Students from subscribing schools can print out AR markers that then can display intricate 3D models for further examination.
  • ugmented reality has strong potential to provide both powerful, contextual, in situ
  • Zooburst (http://www.zooburst.com) is an authoring tool that allows students to create their own augmented reality storybooks. The German company Metaio (http://www.metaio.com/demo) is developing books that include AR elements, such as globes that pop up on the pages of a book about the earth.
  • Scimorph
  • reality learning game designed to stimulate discussion among grade-school students and their teachers around the scientific issues dealt with in the game’s scenarios.
  • Wikitude World Browser
  • Market projections for augmented reality on mobile devices predict revenues of $2 million in 2010, rising to several hundred million by 2014 (
  • Layar (http://layar.com) has been a leader in this space with AR applications for Android and iPhones. Layar’s mobile application features content layers that may include
  • students can view their surroundings through the camera on a mobile device, seeing historical information, nearby landmarks, and points of interest. Content is drawn from Wikipedia, Qype, and Wikitude, and students can add information of their own.
  • Augmented reality has become simple, and is now poised to enter the mainstream in the consumer sector.
  • Advances in mobile devices as well as in the different technologies that combine the real world with virtual information have led to augmented reality applications that are as near to hand as any other application on a laptop or a smart phone.
Maria Sureda

Four to Five Years: Flexible Displays « 2010 Horizon Report: The K12 Edition - 0 views

  • adaptability and low cost, are certain to become part of everyday educational materials
    • Maria Sureda
       
      this way we can have all of our textbooks, notebooks, etc in one place. LOW COST
  • display could accept recorded video material and have its battery recharged using a very slim USB connector.
  • Conformable displays could be molded on robotic parts to present information in the form of a face, for example.
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  • Lab equipment, for instance, might include displays with safety information or instructions for operating complex devices.
  • investigating the possibilities for embedding flexible displays in medical references to illustrate methods for administering drugs.
  • enhance textbooks with video or other animated content.
Maria Sureda

The Ten No Nos of Teaching with a Projector or Interactive Whiteboard by Lisa Nielsen - 0 views

  • Don't turn off the lights during instruction. This does not encourage interactivity and engagement, but instead it makes some people rather sleepy.
    • Maria Sureda
       
      some students get sleepy qhen the teacher turns the light off, but others pay more attention to the powerpoint presentations, videos, etc. its easier to see them that way
  • If your room has multiple light switches, just shut off the front lights
  • Your students will be more alert, engaged, and likely to participate in the lesson.
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  • No no: Don't point with your finger.
  • think they need to point directly on the screen
    • Maria Sureda
       
      this confuses the students
  • end up doing a dance between their laptop and the screen.
  • Students know what a cursor is and can follow it if you instruct them to do so.
  • No no: Don't waste instructional time fumbling with projector set up
  • maintain eye contact
  • We never want students ready to learn with a teacher who isn't ready to teach them.
  • is valuable and it's important that technology using teachers are not robbing students of instruction with equipment set up.
  • familiar with equipment set up.
  • No no: Don't assume your audience can see what you can see
  • those in the back of the room may not be able to see things as well. It's important that you remember to zoom in and out so that your audience can best view what you are projecting.
  • No no: Don't be a sage on the stage
  • teacher with a projector. It's time for teachers to get off the pulpit and let their students shine.
  • They could have played their video and discussed it rather than the teacher doing that
  • teacher could have given each group of students a laptop and let them put something together to project in a fun an interesting format rather than have each student go around and share in a bored tone what they had worked on.
  • They love using these tools. Not watching you use them.
  • No no: Don't use your projector as a blackboard or replacement
  • turn off the projector and save the bulb.
  • If your students already have the work in hand on their laptop or paper, you don't need the projector.
  • You'll save hundreds of dollars on projector bulbs.
  • No no: Don't waste money on an interactive whiteboard without some smart reasons
  • Many educators believe that you need a costly interactive whiteboard to teach engaging lessons with a projector, but you don't. None is required.
  • there are still some educators that don't seem to know the no nos for teaching with a projector or interactive whiteboard (IWB).
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