The results are published in an annual report, available on our Web site.
Quality is not just how many people graduate, but what those graduates know.
Quality is also related to how long it takes, and how much it costs, to deliver that learning
At Western Governors, for example, the average time to graduation with a bachelor's degree is 30 months, and the university is self-sustaining on tuition of $5,800 a year for nearly all of our programs.
It’s worth noting that most of the focus of the survey seemed to be on using pre-packaged games in the classroom, rather than making games or experimenting with other methods of play, and the survey is highly biased towards the digital–which is of course not inherently any more valuable for learning than physical games.
This is a website by the University of Oregon that gives some good ideas about how to use some technologies in the classroom - such as Powerpoint and Blackboard, and also provides some other ideas on how to use technology in instruction.
This is an interesting website. I could see it being a valuable resource for university students, but also a way of cheating. It connects to your Facebook and you can upload class notes and materials to share with other students. What do you think? Would you encourage your students to use this? What would you do to make sure it wasn't used for cheating?
This is cool. It's like traveling in the classroom. This could be neat to do when reading a novel or something set outisde the United States to get some background information. Learn about the country by "traveling" there together as a class. I like that idea..
a website of ideas, resources, and lesson plans especially for homeschooling parents, but it could also be extra resources for parents with kids in public schools.