It’s worth noting that most of the focus of the survey seemed to be on using pre-packaged games in the classroom, rather than making games or experimenting with other methods of play, and the survey is highly biased towards the digital–which is of course not inherently any more valuable for learning than physical games.
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Physion - Physics Simulation Software - 0 views
Amazing Alex on the App Store on iTunes - 0 views
Molecular Workbench - 0 views
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