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Tami Brass

SWATTEC - 21st Century Learning Initiative - 0 views

  • The Saugus Union School District (SUSD), through funding from the EETT competitive grant, will provide a technology-rich writing achievement program for students in the fourth grade, entitled Student Writing Achievement Through Technology Enhanced Collaboration (SWATTEC.) With a focus on writing within the science curriculum, the SWATTEC project will engage every fourth grade student by providing a sustainable, one-to-one computing environment, which will be used to advance writing skills, build science knowledge, increase student and teacher technology proficiency, engage students and teachers in 21st century collaborative environments, and promote student writing achievement.
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    The Saugus Union School District (SUSD), through funding from the EETT competitive grant, will provide a technology-rich writing achievement program for students in the fourth grade, entitled Student Writing Achievement Through Technology Enhanced Collaboration (SWATTEC.) With a focus on writing within the science curriculum, the SWATTEC project will engage every fourth grade student by providing a sustainable, one-to-one computing environment, which will be used to advance writing skills, build science knowledge, increase student and teacher technology proficiency, engage students and teachers in 21st century collaborative environments, and promote student writing achievement.
Tami Brass

MiLK - The Mobile Learning Kit - 0 views

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    Could be great in combo w/netbooks
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    MiLK is a Mobile Learning Kit that connects students and teachers through simple and effective technology and pushes the boundaries of the teaching and learning beyond the classroom into the other environments students inhabit both now and in the future. Teachers can now design everyday learning activities using mobile phones and the internet. For students this makes events such as excursions, group discussions, and questionnaires all the more engaging. Using MiLK students can create their own learning profiles, discuss topics with other students and teachers, share ideas, photos, comments, and most importantly, design their own learning events. MiLK is an interface that allows educators and students to design event paths that lead people through places with the use of a mobile phone. The event paths consist of a number of checkpoints at which the event player must SMS an answer before they are directed to the next checkpoint. An event path can be designed to meet specific learning outcomes for any subject or any location. The interface also enables player reflection and assessment functions. MiLK: # Is simple, flexible, scalable and adaptive # Extends learning experiences to include other environments locally, globally, and virtually # Promotes new and effective learning partnerships between students, teachers and families. # Offers opportunities for personalised learning # Inspires students to engage in learning # Engages students in multi-literacies # Results in increased teacher confidence and professional development
Tami Brass

WHOPOOPED.ORG - 0 views

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    Definitely engaging, although a little gross
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    Definitely engaging, although a little gross Awesome with touch screen!
Tami Brass

SMART Board Games | PBS KIDS - 0 views

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    Many of these sites would be great on IWB or netbook with touchscreen
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    Here is our collection of interactive SMART Board games for educators on PBS KIDS. Students will enjoy participating in these collaborative, fun and engaging experiences, while exploring curriculum from trusted programs such as Curious George, Super Why and Arthur. Like our programs, all of our games are age-appropriate and vetted by educators.
Tami Brass

The Renaissance Connection, from the Allentown Art Museum - 0 views

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    Welcome to The Renaissance Connection, the Allentown Art Museum's interactive educational web site. With the simple click of a mouse button, travel 500 years into the past to discover many Renaissance innovations revealed through the Allentown Art Museum's Samuel H. Kress Collection of European art.
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    Would be great on a netbook as a resource for a Renaissance unit. Kids will need headphones or you'll lose it in 10 minutes! Very engaging.
Tami Brass

More powerful pencils: 1:1 Laptop Programs and 21st century learning « 21k12 - 9 views

  • mere implementation of 1-1 laptops alone will not accomplish great learning gains; they need to be integrated into effective, contemporary, forward-looking, best-practices learning environments, one where teachers are serious about engaged, active, collaborative, and creative student learning.
  • let’s not be too terribly deliberative and gradualist about this amazing opportunity to empower our students with these digital learning tools.   We have seen the future (I have seen it, at a bunch of schools), and we need to embrace it, not resist it.
  • we believe a ‘bottom-up’ approach is better than a ‘top-down,’” said Katie Morrow,
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  • Students will push and promote the laptop’s application in their various courses much more effectively than an administrator forcing it upon an unwilling teacher.
  • Rather than front-load reform with months or years of preparation, planning, documentation, training, organizing administrators, teachers, and systems, we need to go, put tools in kids’ hands, and ask them to use them, ask them to suggest more uses of them, empower and unleash them to LEARN with them.  (While holding them accountable for excellent outcomes!)
  • Think buying or leasing hundreds of expensive machines that will become obsolete is a poor use of school funds, and playing platform favorites as an institution is now silly, as the world seems to speak PC and Mac with equal fluency and schools should, too.
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