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Manuel Menezes de Sequeira

Jeliot :: Description - 0 views

  • Jeliot 3 is a Program Visualization application. It visualizes how a Java program is interpreted. Method calls, variables, operation are displayed on a screen as the animation goes on, allowing the student to follow step by step the execution of a program. Programs can be created from scratch or they can be modifyed from previously stored code examples. The Java program being animated does not need any kind of additional calls, all the visualization is automatically generated. Jeliot 3 understands most of the Java constructs and it is able to animate them. Especial effort is currenlty being addressed to animate object oriented features, such as inheritance.
Manuel Menezes de Sequeira

AlgoViz.org | The Algorithm Visualization Portal - 0 views

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    AlgoViz.org is a gathering place for users and developers of algorithm visualizations and animations (AVs). It is a gateway to AV-related services, collections, and resources.
Manuel Menezes de Sequeira

Creating an Animated Music Video or Poem | ScratchEd - 0 views

  • This programming project is from Andrea Arpaci-Dusseau's CS202 "Introduction to Computation" course at UW-Madison. The project description includes: an overview for the project, which involves creating an animated music video or poem a set of inspiring example projects suggestions for good documentation practices an evaluation outline
Manuel Menezes de Sequeira

From programmingto software engineering: Notes of an accidental teacher, Bertrand Meyer - 1 views

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    This is the slide set for my Education Keynote at ICSE (International Conference on Software Engineering), Cape Town, South Africa, 5 May 2010. Usual caveats apply: this is only supporting material, not all of it understandable independently of the talk. Many of the original slides (in particular the programming-related examples) include animation, not visible in this version. URLs are clickable and have associated screen tips.
Manuel Menezes de Sequeira

CS 202 - Introduction to Computation - 0 views

  • Designed for a diverse audience, this course examines some of the fundamental ideas behind the science of computing. This course, like the field of Computer Science in general, is more than just the study of how to use computers. At the highest level, this course focuses on studying algorithms which are step-by-step methods for accomplishing a complex task. Algorithms are useful in more places than you might imagine. Algorithms specify the work that must be done for large, complex tasks like sequencing the human genome and indexing and searching for web pages. But, algorithms can also describe how people can approach problems like finding a path out of a maze or solving a rubix cube. Understanding how to solve problems in a step-by-step fashion is useful for more than just computer scientists. In this course, we will investigate the types of problems we currently know how to solve with computation. We will compare different algorithms that solve the same problem and determine which are the most efficient. We will learn how modern computers perform computation by covering hardware and software topics on how data is stored and how instructions are executed. We will also survey the wide range of areas within computer science, including robotics, human-computer interaction, and artificial intelligence. To obtain hands-on experience with algorithms, we will be using a new programming environment called Scratch. Scratch enables beginners to create sophisticated programs by simply dragging and dropping predefined instruction blocks. Thus, we will acquire experience decomposing problems into well-defined steps without the fear of frustrating ``syntax'' errors. CS 202 can be used to satisfy the Quantitative Reasoning A (QR-A) and Natural Sciences requirements. CS 202 can also be used as part of a certificate in Computer Sciences.
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