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Cathy Oxley

IFLA Trend Report - 19 views

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    The IFLA Trend Report identifies five top level trends which will play a key role in shaping our future information ecosystem.
Martha Hickson

JLG BTG Spring 2015 - LiveBinder - 18 views

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    Welcome to the NEW JLG Booktalks to Go: Spring 2015 Selections LiveBinder which organizes the resources in JLG's Booktalks to Go column in SLJ's Extra Helping newsletter. These titles are JLG selections from March 2015 to August 2015. Be sure to sign up for it. (Under Junior Library Guild tab)
Ann Sperske

Info Literacy Interactive Game - 2 views

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    up to four players can play this game
Cathy Oxley

APA and MLA Citation Game Home Page - 45 views

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    Here you will play an interactive game and learn how to correctly format APA or MLA citations for some of the most commonly used citation types.
Cathy Oxley

Google - Cardboard Expeditions let teachers take classes on field trips | VentureBeat |... - 14 views

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    Hundreds of Cardboard apps are available now in the Google Play Store.
Nancy Prentice

21st-Century Libraries: The Learning Commons | Edutopia - 0 views

  • Libraries are reinventing themselves as content becomes more accessible online and their role becomes less about housing tomes and more about connecting learners and constructing knowledge.
  • Libraries are reinventing themselves as content becomes more accessible online and their role becomes less about housing tomes and more about connecting learners and constructing knowledge
  • Printed books still play a critical role in supporting learners, but digital technologies offer additional pathways to learning and content acquisition. Students and teachers no longer need a library simply for access. Instead, they require a place that encourages participatory learning and allows for co-construction of understanding from a variety of sources.
  • ...5 more annotations...
  • the space does include paper books and physical artifacts, as well as flexible furniture and an open environment, digital content encourages students to explore, play, and delve deeper into subjects they may not otherwise experience
  • a flexible space with moveable chairs, desks, and even bookshelves. Small rooms can be opened up to allow for group projects, and the circulation desk as well as the sides of the stacks are writeable with dry-erase markers to encourage the collaboration and sharing that the previous space had discouraged.
  • the role of the coffeehouse in the birth of the Enlightenment -- it provided "a space where people would get together from different backgrounds, different fields of expertise, and share."
  • interact with the content, the technology, the space, and each other in order to gain context and increase their knowledge.
  • Students and teachers no longer need a library simply for access. Instead, they require a place that encourages participatory learning and allows for co-construction of understanding from a variety of sources.
Cathy Oxley

Intro to TaleBlazer - YouTube - 24 views

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    An augmented reality game to make and play.
Donna Baumbach

Sharendipity - Create Rich Internet Applications without writing a single line of code - 8 views

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    "Sharendipity lets you create custom tools for students and teachers to learn, explore, and collaborate." Modify template or create your own. Embeddable. Play games others have created.
Donna Baumbach

Hybrid synergy - the future of school libraries « HeyJude - 22 views

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    Focussing on the digital revolution and ignoring the pivotal role that a good school library can play is to achieve only a percentage of what is possible - regardless of how good it seems , it's just not good enough!
Donna Baumbach

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (... - 3 views

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    "Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings-at home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States. Integrating twenty-three different case studies-which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis."
Donna Baumbach

TerraClues - 9 views

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    Google Maps scavenger hunt game = create your own or play games others have created
Donna Baumbach

Your clips from Web - WebClip.in - 0 views

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    "WebClip lets you clip videos, photos, text and links that most interests you. Rather than bookmarking the web page (of course you can do that too), you save parts of pages that you like. Having all the clips in one location, able to play, view, read and share them with your friends via social networking channels, are some of the advantages of webclip. "
Cathy Oxley

FreeRice - 8 views

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    When you play this game, for every answer you get right, 10 grains of rice are donated to alleviate world hunger.
Donna Bills

Poetry - 20 views

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    Welcome to the Poetry LiveBinder!Use the tabs above to find a website that works for you!  All sites are live and can be searched from this binder.
Donna Baumbach

Digital Toolbox - 36 views

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    tools by category
Anthony Beal

What2Learn - 16 views

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    2...the home of superpowered revision and learning. The fun and effective way to learn. Play some of our thousands of revision games and quizzes or make your own. Whether you are revising for examinations and tests such as GCSE and SATs, or simply looking for a powerful and engaging way to develop literacy and understanding, register today and start the learning fun."
Antonietta Neighbour

Reports - 17 views

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    Always Connected: The new digital media habits of young children Learning: Is there an app for that? Can Video Games Promote Intergenerational Play and Literacy Learning? iLearn: A Content Analysis of the iTunes App Store's Education Section White Paper: The Digital Promise: Transforming Learning with Innovative Uses of Technology
Jennifer Garcia

Library Media Center Milford Mill Academy - 7 views

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    A great resource for the 2.0 library
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