The potential for augmented reality in iibraries and media centers - with some ideas and sites to explore the technology
Reaction to Chris Harris' SLJ article http://twe.tc/nY
"Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings-at home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States.
Integrating twenty-three different case studies-which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis."
"Children's books are an excellent means of 'travel'. With some good writing and an active imagination, you can go quite a lot of places without getting up off the couch. But did you know that many of the fabulous children's books out there were inspired by and written about real places? From Harry Potter to Beatrix Potter, authors have been drawing their inspiration from real life for a long time."