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Marita Thomson

Macbeth Interactive Motion Comic - 37 views

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    Macbeth - The Interactive Graphic Novel breathes new life into Classical Comics' award-winning Shakespeare play. Unlike no motion comic before, this animated graphic novel boasts a choice of three text versions and a full audio soundtrack. Featuring professional voice actors, including the talents of the eminent Sir Derek Jacobi and the fabulous Juliet Stevenson in the title roles. Other actors are: Sean Barratt, Glen McCready, Allison Petitt, John Foley and Ian Masters. Sit back and watch Shakespeare's most dramatic tragedy unfold, or take control and switch between Original, Plain and Quick Text versions at the click of a button. See it, hear it and fully experience the tragedy that is so feared, no actor will ever say its name ... Macbeth.
Marita Thomson

ALA Graphic Novel webinar Recording Information April 2011 - 0 views

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    In this hour-long webinar, sponsored by Top Shelf Productions, ABDO Publishing Group, and SLG Publishing, Booklist associate editor Ian Chipman is joined by Christian Zabriskie, Assistant Coordinator of Young-Adult Services at Queens Library, whose research will open your eyes to the true potential for graphic novels, both for adults and youth, to spike those circulation numbers through the roof. And with looks at exciting new titles from our three sponsors, this is an event you can't afford to miss.
Jennifer Scypinski

From A to Zine: Building a Winning Zine Collection in Your Library - Books / Profession... - 1 views

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    addthis_pub = 'ALAMarketing'; 152 pages6" x 9"SoftcoverISBN-13: 978-0-8389-0886-0Year Published: 2004Libraries eager to serve the underserved teen-to-twenty-year-old market can make the library a cool place to hang out. All it takes are zines, according to the author, young adult librarian Julie Bartel. Zines and alternative press materials provide a unique bridge to appeal to disenfranchised youth, alienated by current collections.For librarians unfamiliar with the territory, or anxious to broaden their collection, veteran zinester Bartel establishes the context, history, and philosophy of zines, then ushers readers through an easy, do-it-yourself guide to creating a zine collection, including both print and electronic zines. While zines have their unique culture, they are also important within broader discussions of intellectual freedom and the Library Bill of Rights.Teen and young adult librarians, high school media specialists, and academic, reference, and adult services librarians will uncover answers to questions aboutthis new and growing literary genre:What is a zine and how does a library zine collection work?What are the pros and cons of having a zine collection in the library?When promoting zines, what appeals to patrons and non-library users alike?What is the best way to catalog and display?Where can libraries get zines and how much do they cost?Bartel shares these lessons and more from a major urban library zine collection, as well as a comprehensive directory of zine resources in this one-stop, one-of-a-kind guide.Table of ContentsFiguresPreface Part I: Philosophy, Arguments, and Background1. Welcome to the World of Zines 2. Zine Culture 101 3. Intellectual Freedom, the Library Bill of Rights, and Zines 4. To Collect or Not to Collect: The Whys and Wherefores 5. The Salt Lake City Public Library Zine Collection Part II: Zine Collections: A Do-It-Yourself Guide6. Getting Started 7. What Do You Do with Them Once You've Got Them
Jennifer Scypinski

The Comic Book Project - 0 views

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    The Comic Book Project. An arts-based literacy initiative at Teachers College, Columbia University.
Dianne Laycock

Comic Master - Graphic novel maker - 51 views

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    Very usable comics maker. Ability to download and print.
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    Looks great. Thanks for sharing.
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