Skip to main content

Home/ Groups/ taccle2project
jensvermeersch

Education Nation 2011: 7 Tips For Using Social Media in Your Classroom - 0 views

  •  
    7 Tips For Using Social Media in Your Classroom
jensvermeersch

Twitter Friends Map | Visual.ly - 1 views

  •  
    ver wondered where all your Twitter friends are? This one-click service shows you exactly where each of your Twitter friends are located. Here's how it works. You go to the Twitter Friends Map tool on Visual.ly (a great repository of interesting infographics and other multimedia) and then click the 'connect' button on the bottom right of your screen. Wait about 20 seconds and then start watching the people you follow magically appear on the Google map.
jensvermeersch

digital-earth.eu - 0 views

  •  
    The digital-earth.eu project examines the use of geographic media in schools and teacher education. Geo-media is the visualisation of information from different media sources and is concerned with digital content and its processing based on place, position and location. Many geographic media are widely used for navigation and routing purposes. Cartographic communication has never been so easy to implement, therefore 21st century school education needs to include geo-media into daily work. Innovative approaches to teaching and learning are needed to study environments from local to global scale. The digital-earth.eu network links innovative centres around Europe where geo-media use is well developed. Products, resources, experiences and ideas are shared between the centres and opened to the public wherever possible. A digital-earth.eu infrastructure is under development. The European Centre and an accredited network of national and regional Centres of Excellence are developing an online catalogue of materials, courses, publications, links and good practice scenarios, and are publishing a series of core publications. 
jensvermeersch

Nano-Tech Science Education (NTSE) Web Site - 1 views

  •  
    NTS aims to use ICTs as a tool to make the learning of science subjects more attractive and accessible. The project target groups are students from the general and vocational schools aged 13 to 18; teachers in science subject,plus college & university students attending science education courses (prospective school teachers in sciences) The project will establish a Virtual Lab, as an experimental virtual aid to science learning. This will serve as a platform for science lessons, as a database of teaching materials and as a hub for science-learning-related graphic aids and recorded and illustrated appealing experiments on Nano-Tech. It will include a Nano-Science Center, presenting to learners and their in-service or future teachers the miracles of the nano-technologies. A program for a week Science Camp training including hands-on experiments and demonstrations will be developed and delivered through the VL, this is a good step as an approbation of the contents and functionalities of the virtual lab.
jensvermeersch

VIDEO EDUCATION MEDIA EDUCATION AND LIFELONG LEARNING A EUROPEAN INSIGHT - 0 views

  •  
    Book on Video Education in Europe The main aim of the viducate network is to promote video education across all educational sectors in Europe. To pursue this target the viducate network has produced the book Video Education, Media Education and Lifelong Learning. A European Insight. This publication includes conceptual ideas, an insight into European perspectives and a section with best practice examples pointing out how video education can be put into practice across different educational sectors.
fernando albuquerque costa

http://www.povertyisnotagame.com/ - 0 views

  •  
    PING is an online game made for secondary schools, forming a starting point to discuss the subject 'poverty' and what it means to be poor. Ping is aimed at the students of the secondary and third degree. The students become the main characters in the game. They can choose between Jim or Sofia, who, due to certain circumstances, end up on the street and need to find their own path. PING shows that games can help to introduce complex social subjects like poverty in the class room.
fernando albuquerque costa

The Museum of Online Museums - 1 views

  •  
    The Museum of Online Museums (MoOM) This site is edited by Coudal Partners, a design, advertising and interactive studio in Chicago, as an ongoing experiment in web publishing, design and commerce.
jensvermeersch

Eerst onderwijsvisie dan techniek. Ict integreren in het basisonderwijs: beschrijving v... - 0 views

  •  
    Koster, Sandra de (2009) Eerst onderwijsvisie dan techniek. Ict integreren in het basisonderwijs: beschrijving van het Cumulusproject. (Kennisnet Onderzoeksreeks Ict in het onderwijs, nr. 20). Zoetermeer: Kennisnet.
jensvermeersch

Ultrasurf - Free Proxy-Based Internet Privacy and Security Tools - 0 views

  •  
    Ultrasurf is a product of Ultrareach Internet Corporation. Originally created to help internet users in China find security and freedom online, Ultrasurf has now become one of the world's most popular anti-censorship, pro-privacy software, with millions of people using it to bypass internet censorship and protect their online privacy.
fernando albuquerque costa

inGenious Resources - 1 views

  •  
    Description: The website Biologie online was developed by a free alliance of German students of medicine and biological science. It is intended to give an overview of the most important issues in biological... Try out the educational animations on eChalk Description: Are you thinking of boosting up your classes with some online resources?
« First ‹ Previous 101 - 120 of 210 Next › Last »
Showing 20 items per page