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jensvermeersch

digital-earth.eu - 0 views

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    The digital-earth.eu project examines the use of geographic media in schools and teacher education. Geo-media is the visualisation of information from different media sources and is concerned with digital content and its processing based on place, position and location. Many geographic media are widely used for navigation and routing purposes. Cartographic communication has never been so easy to implement, therefore 21st century school education needs to include geo-media into daily work. Innovative approaches to teaching and learning are needed to study environments from local to global scale. The digital-earth.eu network links innovative centres around Europe where geo-media use is well developed. Products, resources, experiences and ideas are shared between the centres and opened to the public wherever possible. A digital-earth.eu infrastructure is under development. The European Centre and an accredited network of national and regional Centres of Excellence are developing an online catalogue of materials, courses, publications, links and good practice scenarios, and are publishing a series of core publications. 
jensvermeersch

Nano-Tech Science Education (NTSE) Web Site - 1 views

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    NTS aims to use ICTs as a tool to make the learning of science subjects more attractive and accessible. The project target groups are students from the general and vocational schools aged 13 to 18; teachers in science subject,plus college & university students attending science education courses (prospective school teachers in sciences) The project will establish a Virtual Lab, as an experimental virtual aid to science learning. This will serve as a platform for science lessons, as a database of teaching materials and as a hub for science-learning-related graphic aids and recorded and illustrated appealing experiments on Nano-Tech. It will include a Nano-Science Center, presenting to learners and their in-service or future teachers the miracles of the nano-technologies. A program for a week Science Camp training including hands-on experiments and demonstrations will be developed and delivered through the VL, this is a good step as an approbation of the contents and functionalities of the virtual lab.
Gabriela Grosseck

Get The Math - 2 views

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    "Get the Math mixes video and web interactivity to help middle and high school students develop algebraic thinking skills for solving real-world problems."
Gabriela Grosseck

100 COMPLETELY FREE Distance Learning Resources for Homeschoolers - Distance Education.org - 0 views

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    April 08, 2009 By Jennifer Williamson , Distance-Education.org Columnist | Home-schooling your kids? Check out these free online resources for parents and kids of all ages-including lesson plans, activities, educational online games, test prep, online high schools, forums and support groups.
jensvermeersch

Virtual Stages Against Violence: Daphne Project - 0 views

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    New technologies are central to modern life and sensitive topics are often discussed on the internet rather than face to face. However, this could be potentially damaging, especially for young people. The European project Virtual Stages Against Violence (VSAV) discovers possible risks concerning the use of new technologies  and offers teaching and learning pathways for a sensible use of the internet and new technologies. The project has started in March 2011 and the project team has already developed innovative products for teachers, students, schools, youth organisations and so on.
jensvermeersch

ProActive Fostering Teachers' Creativity through Game-based Learning - 0 views

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    ProActive will produce Guidelines on Creativity Enhanced by GBL and disseminate a database of learning games and related active learning culture within EU education. The main objectives of ProActive are:To stimulate the creativity of trainers working in LLP sub-programmes, developing a conceptual framework for integrating different learning metaphorsTo introduce innovative ICT-based experiences in teaching and training practice, adapting and enhancing the game editors, integrating five learning metaphorsTo implement co-design creativity sessions and pilot sites for addressing school, university and vocational education scenariosTo validate the proposed approach as a means of learning and evaluate its impact on teachers' creativity and students' outcomes.
fernando albuquerque costa

School Programs | Museum of Fine Arts, Boston - 0 views

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    The MFA offers workshops and training for educators throughout the year. For more information about upcoming opportunities, visit Teacher Professional Development. It should a good idea to explore what the museums do for teachers ans students
angela rees

iPads in High School | Scoop.it - 0 views

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    scoop.it board of i-pads in primary and secondary education
jensvermeersch

te@ch.us - Learning community for Web 2.0 teaching - 0 views

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    Results of recent studies about Web 2.0 teaching and learning in Europe show that existing pilot projects at schools are often driven by single, motivated teachers in grass-root approaches and that apart from support by the school basic knowledge, motivation and inspiration of teachers are necessary for realization of Web 2.0-related innovation. The te@ch.us project sets up a web-based learning community for teachers who are novices in Web 2.0 and connects them to experts and experienced teachers for exchange of concepts, experiences and learning materials.
jensvermeersch

SPICE project - School pilots - 0 views

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    Welcome to the SPICE website! Here you can find all the information about the Spice project, teaching materials and publications. The Spice website is aimed at teachers, pupils, scientists, science communicators and science educators.The teachers who were involved in the SPICE project and who carried out the implementations of the Good Practices in their schools in 15 different EU countries have shared their impressions, results and highlights of their gained experience on this website.
angela rees

Hear! Hear! Tools for Creating and Editing Audio Recordings in the Classroom " ICT for Teaching & Learning in Falkirk Primary Schools - 0 views

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    So you want to make an audio recording? Here are some free tools to help you do that in the classroom.
jensvermeersch

T3 - Teaching to Teach with Technology - 1 views

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    T3 goal is to develop and validate an innovative teaching program to promote the use of advanced learning technology by university teaching staff; secondary school teachers; trainers involved in VET. Key features of the program will include: theoretical classes discussing the features and advantages of the new technologies; practical workshops, in which learners (university teaching staff, teachers and trainers) simulate learning sessions and familiarize with technologies; project work, in which learners will prepare learning projects for use in their own classes, implement the project, and evaluate the results; joint assessment of the results by participants in the program.
fernando albuquerque costa

Music Education Online by Children's Music Workshop - 0 views

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    Music Education Online is the website of Children's Music Workshop - an Emmy award winning music education company which specializes in a variety of products and services including custom designed band and orchestra method books, school-site music instruction, music education advocacy and more.
fernando albuquerque costa

Modellus - 0 views

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    Modellus enables students and teachers (high school and college) to use mathematics to create or explore models interactively. Mosellus is free and it was developed by a portuguese colleague
fernando albuquerque costa

http://www.povertyisnotagame.com/ - 0 views

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    PING is an online game made for secondary schools, forming a starting point to discuss the subject 'poverty' and what it means to be poor. Ping is aimed at the students of the secondary and third degree. The students become the main characters in the game. They can choose between Jim or Sofia, who, due to certain circumstances, end up on the street and need to find their own path. PING shows that games can help to introduce complex social subjects like poverty in the class room.
fernando albuquerque costa

mir@gens » Valência 2012 - 0 views

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    ICT CURRICULUM INTEGRATION IN THE CONTEXT OF THE LEARNING OUTCOMES PROJECT IN PORTUGAL F. Costa, E. Cruz, S. Fradão University of Lisbon (PORTUGAL) fc@ie.ul.pt, ecruz@ie.ul.pt, sfradao@netcabo.pt The purpose of this paper is to discuss tangible and effective ways to integrate Information and Communication Technologies (ICT) in school curricula.
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