Can a video game encourage kids to read the classics? - 0 views
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Patti Porto on 28 Jun 13"Ever since tiny Game Boy consoles began colonizing students' backpacks in the 1990s, most teachers have viewed video games as the enemy of schoolwork, games as the opposite of books. That may well change next year as a New York-based education start-up rolls out the first of more than 1,000 book titles, most of them classics, with video gaming at the heart of the reading enterprise. Amplify, whose school-oriented tablet computer began shipping this month, on"