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heidslott

Google Trends: video game addiction - 1 views

  • Scale is based on the average worldwide traffic of video game addiction in all years
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    Google trends graph about video game addiction 
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    use tags for all bookmarks
anonymous

Video game addiction - Wikipedia, the free encyclopedia - 0 views

  • Video game addiction, or more broadly used video game overuse, is excessive or compulsive use of computer and video games that interferes with daily life. Instances have been reported in which users play compulsively, isolating themselves from family and friends or from other forms of social contact, and focus almost entirely on in-game achievements rather than other life events.[1][2][3] There is no formal diagnosis of video game addiction in current medical or psychological literature. Inclusion of it as a psychological disorder has been proposed and rejected for the next version of the Diagnostic and Statistical Manual of Mental Disorders (DSM).[4][5][6]
  • References
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    There seem to be no common census on a definition on what is game addiction. The main goal of this task is to build a solution or maybe a definition as Jørn proposed. There are different causes to game addiction identified by research/observation/personal opinions etc. and different evidences for it so I suggest you first research the web and collect causes of game addiction, bookmark them with explanatory tags e.g., psychological, entertainment etc. i dont know your task is to find out. Then support those causes with evidence (e.g., results from research studies, statistics, observation etc.). Use the tagging to build a collection of causes and evidence and discuss them in-situ with comments and when you have several causes and evidences then a solution/definition to game addiction start to emerge. It all depends on what the status qua is on solution/definition of game addiction now. You are not supposed to immediately find the "correct" answer to the problem with game addiction. You are supposed to use this tool together to research the topic and propose a solution/definition to it AND that will emerge as you work collaboratively with the task. Still waiting for Håvar and Andreas to participate but we continue as we wait for them to join in:)
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    check the 'reference' section of this wikipedia entry on game addiction, there are many referring to relatively recent studies in 'game addiction'.
Ole C  Brudvik

PlanetPapers - Virtual Addiction - 0 views

  • Computer game companies have proven that people under eighteen years of age play video games to a point of addiction because they want to evade pressures in their lives (“The Fantasy World ” 3). People often consider a job or their family life to be boring and tedious. A video game takes away that feeling by giving gamers a feeling of excitement. “Many people who are video game addicts are those who feel they have boring, mundane lives. Through gaming, they can experience the excitement that they feel they are lacking in their real lives” (Geggis 1). However, the idea of escaping the reality of work or family soon turns into neglect as the gamer becomes more addicted (Scheeres 7). People forget about their jobs and their families and only focus about the game. “I heard about a woman who left her child in the car because she was anxious to get to the next level in The Sims. The child was left there for two hours in a boiling car. I was disgusted when I read that” (Personal Interview). An addiction to computer games causes people to ignore things that can be very important. People escape from daily routines through playing computer games that are exciting and entertaining. Video games are addictive because they cause people to get away from reality.
  • computer games are addictive because they create challenges that can be overcome.
Ole C  Brudvik

Teen Poker Dangers, Experts: Could Sow Seeds Of Gambling Addiction - CBS News - 0 views

  • Keith Whyte, executive director of the National Council on Problem Gambling, says gambling is "the most popular high-risk activity among teenagers, outpacing drinking, taking drugs and smoking."
anonymous

Recent innovations in video game addiction research and theory - 0 views

  • changes in the conceptual definition of video game addiction
  • According to Shotton, ‘dependents’ were drawn to computers because they offered a safe retreat from an uncertain world. Some users were reported to value time spent on their computer above all other life activities, including work and interpersonal relationships
  • Shotton therefore concluded that the potential for harm resulting from computer dependency was outweighed by the many positive aspects of computer use
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  • Similarly, early studies of problematic video game use often did not propose specific psychological criteria for dependent or problem video game use (e.g. Selnow, 1984). Research studies tended to focus on factors such as amount of time or money spent on video games, or the extent to which video game playing displaced other activities, in their conceptual framing of problem behaviour. For example, Selnow’s (1984) study defined ‘heavy’ video game play according to the basis of frequency of visits to an arcade, average playing duration and amount of money spent on the video game machine. In numerous studies, those individuals who played video games on a highly regular basis, or played video games instead of going to work or school, were thought to be ‘problem’ or ‘dependent’ users. This emphasis on time spent playing and the negative consequences of video game play over other more fundamental psychological criteria for addiction (such as impaired control) led to a large number of individuals being classified as ‘addicted’. It may be for this reason that some studies have reported prevalence rates of video game addiction in adolescents above 10%, an unusually high rate for addictive behaviours (e.g. Griffiths & Hunt, 1998).
    • anonymous
       
      maybe what we label 'addict' is not an addict at all, due to lack of objective measure to measure addition in computer game.
  • Given these issues of validity, it is perhaps not surprising that Shotton concluded that the individuals in her study did not appear to be ‘dependent’ on computers at all, rather they were simply highly involved in computers as a form of hobby and sometimes used them as a way of coping with stressful life events.
  • One popular model is Brown’s (1997) ‘components’ model of addiction, which states that six core features must be present for a significant period of time in order to indicate addiction
  • The concept of video game addiction is often criticised for its lack of an identifiable object to which players are addicted to in video games (Stern, 1999).
  • That is, video games are not inherently addictive, they simply provide an outlet for emotionally vulnerable individuals to deal with, or perhaps escape from, their real life problems
  • These players preferred electronic friendship because it was easier than managing interpersonal relationships and helped to forget feelings of loneliness
    • anonymous
       
      If we see this issue of online game addiction in light of the affordance the technology offers. it seems to me that, the new technology (i.e. online and mobile technology) offer new affordances to the users. These affordances allow the "dependant" or "suspected addict" to engage in an activity which was not possible to be done before, or at least not possible to be done conveniently before. That activity, just as any other activity, is in pursuing of a satisfaction towards the goal (reason for activity).  Example: the needs is companionship or friendship, it's an emotional needs to be part of a community; without the existence of facebook or internet or mobile technology, the activity which can be carried out to fulfill that need is to go out and meet new friends. However, with the existence of internet, and in particular Web 2.0, a substitute activity can be taken instead of that traditional method. For some people, this substitute-activity is more convenient and completely replaces the traditional activity.  Although the form of the activity is new, but the goal is not new. It's a basic drive of a human, whatever that is. Since it's all done virtually, so it's more likely that the goal is related to psychological rather than physical, or at least at the current stage of the technology. In the future when the technology can provoke our real senses, then it is getting closer to also cause physical addiction, because it can began to satisfy physical needs. This new substitute-activity is obviously technology-enabled, and most likely technology-dependent; therefore cannot be replicated outside the technology.  Thus, I think, what we see as an addiction towards technology (online game) is actually a degree of dependence on technology to satisfy a need that was perceived to only be able to be satisfied by through that technology. The more dependants they are to technology to satisfy that need, the more it become, what we see as, addiction. What can we do to avo
  • Research suggests that some video games are more psychologically appealing than others
    • anonymous
       
      ya it began to make sense, since the addiction relates to the affordances of the tool. mm.. so yes, i change my mind then, a game can be addictive, although as any affordances it's a matter of perception. if the" dependent" perceive that affordances, then they can get hooked.
  • These findings suggested that the characteristics of video games themselves could influence the initiation, development and maintenance of video game playing, and by extension, problematic video game playing.
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    Global Media Journal - Australian Edition - Volume 4:1 2010
anonymous

What Is Video Game Addiction - 0 views

  • Video game addictions are similar to other addictions in terms of the amount of time spent playing, the strong emotional attachment to the activity, and the patterns of social difficulties experienced by gaming addicts.
    • anonymous
       
      it's a form of addition, and share some properties with other similar type of addictions.
  • As with all addictions, it is important when considering the possibility of a video game addiction to not simply consider the amount of time spent gaming, but also the function it is serving the individual. Video game playing, as one of a range of recreational activities, may not be harmful or indicate an addiction. On the other hand, when game playing is addictive, it takes over as the person’s main way of coping with life, with other important areas of life being neglected or disrupted as a result.
    • anonymous
       
      not all game user can be called addict, it depends on the function that game plays in the person's life.
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    article discussing about Game Addiction.
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    there are some interesting view here, IMHO, i highlight them.
anonymous

Grand theft childhood: the ... - Lawrence Kutner, Cheryl K. Olson - Google Books - 0 views

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    interesting book as a result from various research in the violance in video games, and how they affecting children, and are they affecting children, and managing video game in a child's life.
Ole C  Brudvik

Olson_Motivations for Play_final.pdf (application/pdf-objekt) - 0 views

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    Electronic games are now an everyday part of childhood and adolescence. The debate has moved from whether children should play video games to how to maximize potential benefits and to identify and minimize potential harms. To do this, we must understand what motivates children to play electronic games and what needs the games meet. Drawing on a survey of 1,254 middle school children, focus groups with boys and their parents, and findings from other quantitative and qualitative research, the author describes a variety of motivations for video game play (including games with violent content) and how these may vary based on factors such as mood, environment, personality, and developmental stage. The findings are put into the context of normal development, and suggestions are given for parents, educators, and researchers.
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    Interesting article from Andreas about childrens motivations to play games and how these varies based on various factors.
Ole C  Brudvik

Tools - 0 views

shared by Ole C Brudvik on 08 Nov 11 - Cached
  • Diigo Toolbar, best for power users, avaliable on IE, Firefox
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    Or you can use Capture selected area function available in the Diigo Toolbar.
Ole C  Brudvik

Game Addiction Clinic Swamped - Slashdot - 0 views

  • "Although experts are still debating whether excessive game playing counts as an addiction, Mr Bakker has no doubt that the symptoms are the same. 'If we see a car burning outside, we don't sit around wondering what to call it,' he said. 'It is not a chemical dependency, but it's got everything of an obsessive-compulsive disorder and all of the other stuff that comes with chemical dependency.' Tim, a 21-year-old from Utrecht, said he had hardly left his bedroom for five years because he was so obsessed by his computer games. "
    • Ole C  Brudvik
       
      A newspaper in Australia refering to a Dutch gaming addiction comment on that game addiction is definitely psychological disorder. But other argue that it could also be an addiction defined as other addiction as for example drug or gambling addiction and therefore have a checmical dependency?
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