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Benjamin Jörissen

Confessions of an Aca/Fan: The Official Weblog of Henry Jenkins: "Vernacular Creativity... - 0 views

  • You refer to this as the participation gap instead of the digital divide
  • I tried to use vernacular creativity as much as possible because it focuses on the practices of users in relation to their own lives;
  • some of the most interesting discussions of new labour theory in relation to network culture have been happening on the Institute for Distributed Creativity mailing list lately (https://lists.thing.net/pipermail/idc/2007-August/002698.html)
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  • I found that the spaces that were most rich in examples of vernacular creativity were at the same time constrained in certain ways
  • the most active, intensive forms of participation seem to be taken up mainly by already-literate bloggers, gamers, and internet junkies
Benjamin Jörissen

Confessions of an Aca/Fan: The Official Weblog of Henry Jenkins: "Vernacular Creativity... - 0 views

  • vernacular creativity
  • everyday creative practices
  • Vernacular creativity is ordinary.
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  • The point is, culture doesn¹t have to be sublime or spectacular to be useful or significant or interesting to someone, somewhere. But what I find most interesting about vernacular creativity in the context of the new media generally and the Internet particularly is the potential to scale that immediate social context add up to social connectivity, and conversation, to individualistic self-expression.
  • focus on participation and creativity, rather than resistance
  • shifts the questions that we need to ask about the cultural politics of media slightly sideways from being only about power, exploitation and resistance to questions of voice, cultural inclusion, and so on and those questions seem to me to offer more hope for pragmatic interventions.
  • But I think some of the most interesting forms of civic engagement occur where the everyday and popular collide with the political
    • Benjamin Jörissen
       
      participation auf der Ebene der Mikropolitik
  • cultural citizenship
  • that cultural citizenship was not only constituted online, but through the articulation of the online social network with everyday, local experience.
  • The Uses of YouTube, which combines large-scale content analysis with fine-grained qualitative methods
Benjamin Jörissen

Facebook-Game "Farmville" more popular than twitter: over 26 Mio daily, 69 mio monthly ... - 0 views

  • Farmville's popularity is impressive on a few levels--more people are playing it than World of Warcraft, than ever bought a Wii, and a look at my own Farmville friends list indicates it's seducing players to the joys of gaming who would never even pick up a video game under normal circumstances.
  • It exists in a social rather than solitary space
  • Farmville locks you out of some content unless you have enough friends playing Farmville with you
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  • Farmville is designed to draw you back in small doses scattered throughout the day. In Harvest Moon you plant crops and keep yourself busy while in-game days pass, in Farmville you plant crops and harvest them on a real-world schedule
  • bribe players for participating in its viral spread: cute lonely animals will show up on your farm periodically and as a player you face a dilemma in sentencing them to virtual abandonment and death unless you post on your Facebook wall that you need one of your friends to start playing Farmville and "adopt" the adorable little self-promoter
  • Farmville bestows ample amounts of beginner's luck on anyone who's just starting, but gradually puts the brakes on their pace of progress until going from level 23 to 27 will mean doubling all the experience you've earned up to that point.
  • In order to quit Farmville you'd have to make a conscious choice after harvesting your fields to not re-plant them, or else leave all your currently planted crops to die. Some of my friends have even handed out their Facebook passwords to get their friends to babysit their farms for them when they're on vacation
  • Farmville does seem consciously designed around that goal: it virally spreads itself throughout your social network as innocently as it can, and subtly convinces players that it's more worthwhile to pay actual money than spend all their time farming to get ahead, and tempts them with decorations you can't achieve any other way.
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