The twenty-first century is a world in constant change. In A New Culture of Learning, Doug Thomas and John Seely Brown pursue an understanding of how the forces of change, and emerging waves of interest associated with these forces, inspire and invite us to imagine a future of learning that is as powerful as it is optimistic.
Blog post with ideas for teachers on how to use a next-gen system that uses an iPad as an interactive surface that's projected in the classroom. Includes a stern warning to turn of the messaging capabilities so you don't get surprise messages during a class.
Blog post on ways to effectively use a next-gen interactive system in the college-level classroom. Another good idea set of short ideas to get people thinking on how to use the technology more effectively in their classrooms.
Smart Inc's resource repository for SmartBoard-enabled lessons. This is really the go-to place for resources if you have a Smart brand interactive whiteboard and the associated NoteBook software.
Blog post with 5 easy things to do with an iPad and a projector in the classroom. Perfect quick and simple ideas to get teachers started and thinking about how to use a next-gen interactive system.
Detailed rundown of first-generation interactive whiteboards. Includes info on installations, calibration, principles of operation, a list of different technologies, and short lists of associated software and pedagogical benefits.
A comprehensive list of software applications that can be projected using an iPad 1 from a Wiki containing lots of information about pedagogical uses for iPads.
Details a couple of different ways to use a first-generation system (SmartBoard) with next generation mobile tablet devices. These are two interesting ways of bridging the gap between the two types of systems, if for instance, your institution has already invested in SmartBoards, but you also have access to a tablet device. Includes links to software.
A research paper submitted to a UK journal examining pedagogical strategies and outcomes of using interactive whiteboards in primary and secondary classrooms. Contains several case studies and contains numerous references.