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Michael Stencil

Preparing Instructional Designers for Game-Based Learning: Part 2.: EBSCOhost - 1 views

Michael Stencil

3 Quick Tips For Building Digital Citizenship - Edudemic - 0 views

Michael Stencil

50 Education Technology Tools Every Teacher Should Know About - Edudemic - 1 views

    • Michael Stencil
       
      Test sticky note
  •  
    Technology and education are pretty intertwined these days and nearly every teacher has a few favorite tech tools that make doing his or her job and connecting with students a little bit easier and more fun for all involved.
calvinhull

ISTE Learning and Leading - 9 views

    • calvinhull
       
      Points out the failures of using technology. We could look at this article as a list of things to beware of when we are teaching using technology.
    • Kate Flynn
       
      Calvin-this is really an interesting article for and against technology in classrooms. I think it all comes down to how effectively the teacher is using it. Are they using technology to its fullest potential, allowing students to engage in critical thinking, creating and collaboration or are they simply having them do glorified word processing? This would be a really interesting debate to have with your students. Divide students into two different camps and have them defend their stance.
    • Tara Eliason
       
      This article makes a lot of great points. It reminded of a story my Media Specialist told me about her former principal. The principal was very into technology and used Twitter everyday to tell parents what was going on in the classroom. He would walk around the the school tweeting what different teachers were doing, however he would only tweet about your class if you were using technology, if not he would walk away. It make the teachers feel like what they were doing was only important if they were incorporating technology. As the author points out in this article technology is best used when it is used effectively. Kate -- I love your debate idea!
    • cbaz8961
       
      I really enjoyed reading this article. I agree with Kate and Tara that it is up to the teacher to use the technology to advance the learning process. I had a mentor teacher that worked in a new school that was full of technology and one day after school he walked me through all of the schools "toys" as he put it. He made the argument to me that much of what the school had was a waste of money. He claimed that we should only use a form of technology in a lesson if it advances the lesson and created another opportunity for learning. Otherwise all we are doing is wasting time, he stressed that you shouldn't plan a lesson to fit a certain piece of technology but rather write a lesson and see if there is something technolgy could add to what you are trying to accomplish.
  • This means that they no longer see the teacher as the sole source of information.
  • Students are learning to be highly critical of the information they consume, and they even analyze, fact-check, and challenge the information the classroom teacher provides, which is a significant shift toward critical thinking.
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  • Their work has meaning because they are contributing to the large community of information on the Web.
  • Technology also provides opportunities for students to critique their own work and that of others using various forms of wikis. They can reflect on their own learning through blogging and connect globally to gain new perspectives and learn more than a textbook could ever offer.
    • calvinhull
       
      If students follow through, another aspect that we must be aware to teach correctly
  • Therefore, teachers must plan well to ensure that students use these tools to their full potential.
  • Teachers who empower students to take an active part in a wiki, blog, or other Web 2.0 tools are on the right track, as these tools encourage 24/7 critical thinking. In fact, some of these tools demand that level of thought, because editing, revising, critiquing, and commenting are an integral part of their use. As students do not have to wait until they come back into the classroom to use these thinking skills, they become fully immersed in their learning and eventually become lifelong learners who evaluate information as active consumers of knowledge.
  • We institute filters and walled gardens around the Internet and pretend to keep students safe, although all we are protecting them from is thinking and learning how to evaluate sources. We lock out Nings, wikis, blogs, and discussion forums, and end up preventing students from being presented with new ideas and taking part in wider discussions in the process.
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    I really do like how this article takes the opposite viewpoint than what most of these articles are taking. It is essentially a warning of what to do and not to do. First, we cannot overload them (just like we cannot overload them with traditional resources). Just like we cannot give them 6 textbooks on American History, we cannot present 6 different types of research tools to them. With two many options and resources, they will not learn how to effectively use any of them. Basically everything that the article says on critical thinking skills in the second part was extremely valuable for me. Technology-based education expands the learning process for the students, and causes them to think differently then they would in the traditional setting.
amm038

Who's Responsible for Teaching Kids Not to Be Cyberbullies? - 3 views

  • 10 are daily victims
    • amm038
       
      Cyberbullying is surprisingly common!
  • at least a dozen U.S. suicides over the past three years were attributed at least in part to cyberbullying, although the actual number is probably higher.
  • it’s difficult for schools to teach digital citizenship to kids when many parents are modeling poor online behavior. “We’ve run into that in our own school district,” Ribble said. “When parents have a complaint, they may not come in and say anything to the school, but they’re very willing to get on Facebook and say something about the school or principal without thinking about what the ramifications will be.”
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  • n a typical classroom of 30 students, 21 of them will have experienced some form of cyberbullying, according to the Annual Cyberbullying Survey 2013
    • amm038
       
      This poster is a great resource on how digital citizenship is linked to preventing cyberbullying!
apat1991

Digital Health, Come on and Play - 2 views

shared by apat1991 on 25 Apr 14 - No Cached
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    Digital Health is a growing field within the video game industry. Look at this commercial for XBox Fitness and how technology is helping us manage, improve, and record our health.
Tara Eliason

Jane McGonigal: Gaming can make a better world | Talk Video | TED.com - 1 views

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    TED talk on how gaming will solve the world's problems. Not focused on education, but an interesting look at gaming.
Tara Eliason

How Game-Based And Traditional Learning Are Different - 1 views

  • Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a cure-all for the problems with education because of the popularity of gaming in our society (New Media Institute). While there are problems with the gamification movement as it currently stands, the model has several areas in which it differs sufficiently from traditional education to make it an intriguing possibility. Here is a look at several of those differences.
  • GBL has two distinct advantages over even project-based learning, which is generally considered to be among the most authentic situations for classroom learning (Stepien & Gallagher). PBL relies on students working on less-than-authentic problems regardless of the intent. One simply cannot engage in an authentic learning exercise in a classroom…unless you can enter a virtual world within the classroom.
  • Games have the potential to allow students to do exactly that. The entire premise behind games is that they allow those playing them to experience simulations of reality that can replicate real world circumstances, and theoretically can elicit the same emotional and learning responses in the brain as actually doing the real activity.
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  • While it is true that educational games often lack much of the engagement and fidelity of commercial games, and commercial games generally fall short on intellectual content, there is a middle ground where the two camps can meet and work together to develop powerful and engaging educational games that will accomplish the objectives stated here.
  • The hidden agenda of games and play is to teach. This is why animals play and why we encourage our youngest children to play games. So that they develop an understanding of the world around them and the social relationships that they will need to engage in to be successful members of their group. Games are also fun. That is the reason that we like to play. Formal games with rules serve the same functions, but additionally motivate us through our competitive nature. For all of these reasons, GBL works to engage students in ways that are more powerful for most students than traditional teaching methods, which, while effective, present obstacles to engaging deeply with each individual student.
  • During game play, the individual is optimizing their productivity and enjoying it. People playing games also report losing track of time in the real world. This phenomenon is due to the extreme level of engagement that some games can promote in those playing them. 
  • The final area in which GBL can be superior to traditional classroom learning is in fostering creativity and teaching students to be innovators. While it is not impossible for the traditional classroom model to inspire students to be creative, the standards-based approach to education, particularly in K-12 schools, works in direct opposition to this goal. A standardized curriculum, with results evaluated by standardized test cannot support individuality and actively discourages students from thinking outside the box.
  • The argument against GBL supporting innovation is obvious – playing games is also working within a standard set of rules, often in a nearly linear progression. A true enough assessment of many educational games and some of the less innovative commercial games, but the best games not only allow creativity and randomness (it is generally programmed into games), but demand it. One commercial game in particular that has some demonstrated educational success comes to mind: Civilization.
  • One area in which GBL is surpassed by traditional classroom learning is cost. GBL requires that each student have access to computers or other gaming devices for a far greater percentage of their instructional time than is generally possible in schools.
  • One of the biggest problems with GBL is that we are not ready for it yet. Students are ready – they spend vast amounts of time playing games and interacting in virtual worlds – but teachers, parents, politicians, and the gaming industry are not ready. Schools lack the infrastructure to support large-scale gamification, teachers lack training in the pedagogy of GBL, parents do not see the value of games, politicians view education as a burden that should be more efficient and cost effective, not less, and the gaming industry focuses almost exclusively on non-educational content. We have a long way to go before GBL can become a reality for most students.
  •  
    Pros and Cons of Game-Based Learning
Tara Eliason

What is GBL (Game-Based Learning)? - EdTechReview™ (ETR) - 1 views

  • Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.
  • Game based learning describes an approach to teaching, where students explore relevant aspect of games in a learning context designed by teachers. Teachers and students collaborate in order to add depth and perspective to the experience of playing the game.
  • Within an effective game-based learning environment, we work toward a goal, choosing actions and experiencing the consequences of those actions along the way. We make mistakes in a risk-free setting, and through experimentation, we actively learn and practice the right way to do things. This keeps us highly engaged in practicing behaviors and thought processes that we can easily transfer from the simulated environment to real life.
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    A useful basic definition of Game-Based Learning
Kate Flynn

Doing the Daily 5 the Library Media Way - 1 views

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    Wiki page link from 2012 MASL conference regarding the Daily 5 presentation with center suggestions.
Kate Flynn

The Digital Divide in Education - YouTube - 1 views

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    Short video captures the essence of the digital divide in education.  Would be a good motivating activity to share with students or even in professional development to introduce this topic.
Kate Flynn

TEDxSanMigueldeAllende - Aleph Molinari - Bridging the Digital Divide - YouTube - 0 views

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    A comprehensive, powerful Ted Talk presentation about the reality of digital divide.  Provides realistic suggestions for "bridging the gap."  Global focus
michaelpritt

Blended Learning - Cutting Edge Or A Double-Edged Sword? - 1 views

  • Results – The Positives
  • Results – The Positives
  • The point of “blending” was to extend the learning experience and ensure that students
  • ...9 more annotations...
  • Results – The Positives
  • own construction of
  • week a
  • constructively engaged
  • understanding on a more personal level,
  • s time in the physi
  • Some of the positive outcomes of the effort included the following (be sure to explore the video presentation to learn more!):
  • Among the more challenging aspects of the effort …
  • Of all the knowledge gained in the effort and shared in this presentation, these are some of the most valuable take-aways. 
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    This site gives you pros and cons about blended learning. I think this article is great because we not only get the pros but we also get the cons. I also like how educators were engaged in a blended learning situation.
michaelpritt

Blended Learning in K-12/Why is Blended Learning Important? - Wikibooks, open books for... - 1 views

  • Blended learning
  • “fastest growing use of technologies in learning—much faster then the development of online courses.”
  • advantage
  • ...15 more annotations...
  • Ironically, the notion of blending is nothing new. Good classroom teachers have always blended their methods—reading, writing, lecture, discussion, practice and projects, to name just a few, are all part of an effective blend. Blending is only a revelation for those who have been trying to do everything with just one tool—usually the computer—and ending up with less than ideal results. Understanding that using the right tool, in the right situation, for the right purpose should be a guiding design principle. (Flavin, 2001)
  • advantage of blended learning is pacing and attendance. I
  • is its connection with differentiated instruction.
  • needs
  • research showed that providing several online options in addition to traditional classroom training actually increased what students learned.
  • student interaction and satisfaction improved, along with students learning more
  • custom-designing instruction based on student
  • absent, she/he may view some of the missed materials at the same time that the rest of the class does
  • students to self-pace, there is a higher completion rate for students in blended learning classrooms than to those in strictly e-learning situations.
  • engagement of every learner in the classroom at any given time
  • blended learning in education improves the teaching and learning
  • [teachers] and [their] students to have the best of both worlds
  • Teachers must be trained and required to use some type of technology in the classroom if blended learning is going to successfully take place.
  • but without technology the students are being cheated out
  • successful in today's world.
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    Blended learning has been around for a number of years. Many good teachers have incorporated this concept into their classroom. Blended learning is a great way to differentiate instruction. Research has proven blended teaching methods have increased student success.
Kate Flynn

The Digital Divide Is Still Leaving Americans Behind - 4 views

  • In particular, certain groups of students are turning primarily to smartphones for their Internet needs, thus, falling behind on necessary computer skills.
  • An April 2012 Pew Center study showed 88% of Americans over the age of 18 have a cellphone (smartphone or otherwise), and 66% of Americans aged 18-29 have smartphones. But only 57% of Americans have a laptop.
  • smartphones are portals to the
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    • Kate Flynn
       
      Students report limitations of what can do on Smartphones
  • They’re all over Twitter but they don’t know how to save a Word document.”
    • Kate Flynn
       
      There are companies that do offer low-income families affordable internet service?  What about Comcast and Connect2Compete?
michaelpritt

Blended Learning: 4 Blended Learning Models - YouTube - 1 views

shared by michaelpritt on 24 Apr 14 - No Cached
  •  
    Blended learning is where teachers incorporate technology to deliver information to the students. There are four different models of blended learning. These types are rotation, Flex, A La Carte, and Enriched Virtual model. There are also four sub types that fall under the rotation model. This video breaks down blended learning so the average person can understand the basic concepts.
annebozievich

Going Mobile: Key issues to consider for schools weighing BYOD - The Digital Shift - 3 views

    • annebozievich
       
      This article is great for its unbiased assessment of the pros and cons of BYOD. It also has a great list of things schools should think about BEFORE implementing a BYOD program.
  •  
    Anne--I would love to be a fly on the wall as BYOD policies are ironed out. There are so many pros and so many cons that it is hard to know how best to regulate device use. I liked how this article laid out the 5 weighty issues that should be considered before delving into a BYOD policy--both positives and negatives.
jennifersmithyt

Digital Storytelling: Extending the Potential for Struggling Writers | Reading Rockets - 1 views

  • Technological literacy
  • Visual literacy
  • Media literacy
  • ...18 more annotations...
  • nformation literacy
  • A digital story is a multimedia text consisting of still images complemented by a narrated soundtrack to tell a story or present a documentary; sometimes video clips are embedded between images.
  • motivator for students, thus they remain engaged throughout the project
  • alternative conduit of expression for those students who struggle with writing traditional text
  • discover voice, confidence, and structure in their writing
  • Struggling writers
  • Point of view — defining the specific realization the author is trying to communicate within the story. Digital storytelling allows the storyteller to come close to his audience by expressing personal experiences through first-person point of view. Dramatic question — setting up a conflict from the beginning that will hold viewers' attention until the story is over. Similar to traditional storytelling, a plot is developed in a digital story, thereby distinguishing it from a slideshow of wedding pictures enhanced with music and flashy transitions. Emotional content — dealing directly with the fundamental emotional paradigms such as love and loneliness, confidence and vulnerability, acceptance and rejection. Effective digital stories evoke an emotion from the audience, thereby validating the time and effort invested to the creation of the digital story. For the novice storyteller, laughter is a more commonly witnessed emotion. Economy — consciously economizing language in relationship to the narrative. This requires the storyteller to be sensitive to the attentiveness of the viewing audience. Pacing — determining the rhythm of a story to sustain an audience's interest. The gift of voice-employing the pitch, inflection, and timbre of one's own voice to narrate the story is one of the most essential elements that contribute to the effectiveness of digital storytelling. Soundtrack — using music to enhance the story and create an emotional response.
    • jennifersmithyt
       
      Details the storytelling process
  • Table 2: Tutorials and Web Resources for Music, Sound Effects, Graphics, and
  • Copyright Information
  • Stop: deterrents for employing digital storytelling
  • most teachers have not been exposed to the medium
  • the majority are not aware of the free and powerful tools already packaged on their own computers
  • ack of competence or confidence
  • using software to create digital stories requires skills and concepts that the teacher may need to facilitate
  • earing a loss of classroom management, technical glitches, time pressure, and lack of administrative endorsement in a time of accountability and, for some, fidelity checks — an inspection by a district personnel that classroom teachers are teaching only reading during the reading block, that lesson essential questions are posted, that scripted programs are followed closely, and various other mandates by the school district passed on to classroom teachers.
  • With proper planning these issues are minimized. Many media centers and computer labs are staffed by highly skilled teachers who not only have an affinity for technology but also enjoy teaching. Most media or technology specialists are willing and even eager to assist teachers who are attempting to integrate technology into their instruction
  • sufficient lead time to schedule a class in the lab and ask for their help rather than expecting them to be responsible for the project
  •  
    Jen: This is a great article describing multi-literacies. I learned about the 4 different types of literacies available to my students--information literacy, media literacy, visual literacy and technological literacy. I will add this article to my toolkit for differentiating instruction. Kate
serraberry5

A Guidebook for Social Media in the Classroom | Edutopia - 6 views

  • Don't mistake social media for socializing.
    • serraberry5
       
      This quote may have just made my day. So many times teachers assume the worst and think that students are always up to something. I think teachers like that do not have confidence in themselves or are not doing their best to engage their students. Students naturally WANT to learn and are curious about their world. If you provide the tools and resources, and keep their interest too, they will be more than receptive to you! ESPECIALLY WITH TECHNOLOGY!
    • cbaz8961
       
      This was a really cool article. I loved the 12 ways to use social media, especially the idea of having your students share their work with their world. I think that this is a great way to get them more excited about a project and give them more ownership. I also really liked the quiz at the beginning, I think it is a great debate if students still need to learn how address and write letters. I would bet that less then 50% of the students I have met could do this.
  •  
    Ways to use social media within the classroom environment to make learning authentic and meaningful for students.
  •  
    The 12 ways teachers use social media is really cool! This gives students a lot of motivation to learn and perform well on projects because they can be posted and commented on by other students around the world.
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    I, too, was going to post this article until I noticed that you already had. It really is a great article because it breaks social media use into a step-by-step process, identifies its conflicts, and describes its myths. Step #3 states: "Let your students write for the world", which I feel is a key concept. We put a strong emphasis on allowing our students to develop a global perspective through the use of technology, and this is exactly what social media can do. By writing for the world, students feel more confident in what they say and they are not afraid of getting disciplined by the teacher as much.
cbaz8961

Blogging in the 21st-Century Classroom | Edutopia - 4 views

  • wasn't having my students write enough. In an attempt to follow Kelly Gallagher’s advice (1) that students should
    • cbaz8961
       
      I think the author makes a great point here, that sometimes it is hard to find ways to get our students to write in class.  Blogs provide a great and creative way to improve the level of writing and the opportunity to write.
  • write more than we can assess, I decided to have them blog weekly.
  • Address multiple Common Core (6) standards Hold students accountable while minimizing stress Be structured enough to provide clarity while giving freedom to experiment Be varied enough to keep students engaged Get students to write for multiple purposes
    • cbaz8961
       
      These are great examples of why blogs are beneficial.  I totally agree that blogs can hold the student accountable and at the same time help to minimize their stress levels.  I also think that blogs really help provide a varied approach that will help to keep the students interest.  This can be done as the author points out by getting them to write for multiple purposes, including free writing.
  • ...11 more annotations...
  • student writing is improving by leaps and bounds.
  • heir imp
  • oved skills transfer to formal work. Integrating quotations in literary papers has become simple now that we have so much practice with smoothly embedding hyperlinks. Additionally, student response to texts has improved; some of the posts they must write are based on stimulus texts of their choice. Once a student blogs about archetypes in Kim Possible (7), tackling Pride and Prejudice (8) becomes that much easier.
    • cbaz8961
       
      The key to getting better at anything is practice.  I think that these are great points on how blogging can improve the quality of a students writing.  I think that two main issues with student writing is the amount they write, and their feelings toward writing.   Blog can help both of these by providing opportunity for a student to write in fun and interesting way that will help to hold their interest and in turn improve their quality of work.  
  • Students' persuasive w
  • riting is improving, too
  • ntroverted students tend to share more online than they do in person; blogging is an invaluable way for me to get to know them better as people and students.
    • cbaz8961
       
      This is a great point.  Every class that I have ever been into gives points for participation.  As a quite student I have sometimes had trouble getting these points.  I think blogging is a great way to get a student to some out of their shell and get them interacting with you as a teacher and their classmates. 
  • One recently noted that she enjoys the blogs because "[s]ome of the quieter folks during d
  • iscussion can talk about their opinions too, so we finally get to hear them."
  • [I]t forces me to write. I usually try to write a couple times a month on my own but that is pushed to the side when I have too much homework." "It is a good way to have us write without it being formal or full of pressure. I also like the fact that I have control over what I write about, and that definitely makes the assignment easier." (my personal favorite) "I don't like any assignments in general. However, I feel like the loose nature of the structure of the assignment makes it less agonizingly painful to do than most other assignments."
    • cbaz8961
       
      This is very cool.  It is one thing to take it from a teacher, but it is awesome to read quotes from the actual students on how much they are enjoying and learning from blogs.
  • I can understand their point, though I keep the assignment as written because I want to provide them with different levels of challenge. If the passion and free-choice posts are easy, the class-related responses should be more difficult. This reinforces the fact that writers need to have a broad repertoire when they encounter more challenging tasks.
  • I believe this assignment can be adapted to every grade and subject area. Encouraging students to blog about topics from other classes (17) helps them see connections among subjects and realize that writing is a worthwhile skill in any field. As an added bonus, blogging addresses many of the Common Core literacy standards (18) that most teachers now need to address.
    • cbaz8961
       
      This article shows a great way to use blogs and points outs its many benefits.  There is no doubt by using blogs in your classroom you can increase participation and improve your students quality of work.
  •  
    This is another great article about how and why to use student blogs in your classroom.
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