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Situating Makerspaces in Schools - Hybrid Pedagogy - 0 views

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    Good article about Makerspaces (& STEM /STEAM) and schools. The discussion puts perspective into the equation. The authors talk about three values of student learning and empowerment: agency, authenticity, and audience and these are used as a basis for decisions about what happens in classrooms. I like the last few sentences. "Defining making in education in terms of tools, spaces, or disciplines is insufficient. Learning through making is a philosophical approach that can affect classes across the curriculum and schools across the globe. It's time to change the paradigm."
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Ebooks Enhance Development of the Whole Child | Up for Debate | School Library Journal - 0 views

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    "When the best new media tools are expertly selected and appropriately used with children, such tools can support and enhance adults' role in supporting development of the whole child, especially three-to-eight year-olds, the focus of this article. Used to complement rather than replace print, the finest ebooks, enhanced ebooks, and book apps (collectively referred to here as "ebooks") on the market put traditional picture book content in new containers that-like traditional print books-educate and entertain."
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Page to Screen: Kid & YA Lit Flicks to Look Forward to After 'The Fault in Our Stars' |... - 1 views

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    "Hollywood continues to tap kid's books, from classic fairy tales to the latest dystopian. To celebrate the highly the anticipated big screen version of John Green's best-seller, The Fault in Our Stars ll , SLJ has compiled a list of upcoming projects that will be coming to a theater (or TV) near you."
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Apps & More for Makerspaces | Mix It Up | School Library Journal - 0 views

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    These field-tested recommendations are grouped into three main sections: Coding, Filmmaking, Tinkering, and 3D Printing. Making is all about trial and error; don't be afraid to experiment with these tools and encourage playful exploration by your patrons or students. As makers like to say, "If at first you succeed…you're probably doing it wrong."
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Frankenstein200: An Interactive Story & STEM Experience | Touch and Go | School Library... - 0 views

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    "The free Frankenstein200, "an interactive story experience" designed to spark curiosity and encourage critical thinking in STEM topics, including artificial intelligence, robotics, and bioengineering."
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School Librarians of Rhode Island Raising the Profile of Their Profession | School Libr... - 0 views

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    The School Librarians of Rhode Island (SLRI) found that the image students, and parents in particular, held of Rhode Island public school libraries was behind the times. It was clear that perception needed to evolve along with reality.What they decided to do is explained.
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12 Essential Nonfiction Graphic Novels for Kids and Teens | School Library Journal - 1 views

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    "A good list here that shoes that these books are inclusive, respectful, accurate, and informative-they meet the highest nonfiction standards." They are great books to put into the hands of readers (young and old)
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