"Research and academic libraries are moving quickly in many directions in response to expectations of patrons who are growing accustomed to the consumer technology experience and digitization of content. Among the trends that are redefining institutional libraries: a push for mobile content delivery, more focus on managing research data and rethinking the use of library spaces. These and other trends were highlighted in a new, freely available report published by the NMC, a community of experts in educational technology."
""There are no answers given in this article but questions are posed and ideas are discussed. No-one knows what the future holds for librarieas but many library staff memebrs are listening to what people need and will adapt.
"A good digital citizen will experience the advantages of the digital world but like a citizen of a nation, they will be identifiable, speak using the appropriate language, serve his or her duty to judge what is appropriate within the laws of the land and ethical behavior, uphold their social responsibilities and be virtuous.
The internet is a little like the proverbial elephant that never forgets. Our digital footprints are not like the footprints on the beach, washed away by the next wave or rising tide. Rather they are like footprints left to dry in the wet concrete of the footpath. They are a permanent reminder of our actions, inactions and interactions. To navigate and to survive in this dynamic digital world requires some basic rules and guidelines, we call these tenets of digital citizenship."
"Children learn through play and exploration. From floating sticks downstream to ducks in the tub, early lessons in how the world works come from play. By building upon play, a mode of learning that is rooted in curiosity and joy, we can engage our students in a truly authentic way.
For instance, a project involving electronics can be launched with a session with circuit boards, or wood working with a one-block challenge. Both of these activities originate from two of my favorite resources for exploration-based maker activities: the Tinkering Studio at the Exploratorium, and the Makerspace at the New York Hall of Science. "
" The YASLA STEM page. Sponsored by YALSA's STEM Task Force. It is a wiki page useful for educators to get ideas on how to effectively integrate STEM into your library programs and services.
And what is STEM you ask? STEM stands for Science, Technology, Engineering, and Math and is one of the hottest topics in education and library circles. STEM programming is one way to engage teens in your library and encourage learning and exploration in new ways. "
"Links to a poster from the website Edmodo on the best digital citizenship practices. This visual is available for free download in PDF format. Edmodo succinctly outlined the key tips students need to keep in mind while using the digital space. These tips are valid for any kind of online as well as offline activity. The purpose is to teach kids about proper nettiquette and ensure their safety when using the net."
A discussion about the value of using Google Slides in classroom situations. All students in the class can collaborate on a single Slides presentation. The teacher can view and assess/give feedback to students whilst they are working on any presentation. All students can see the contribution of other classmates easily socollaboration and peer evaluation is simple. It is also offers a simple way for everyone in the class to share their ideas and stimulate discussion.
A discussion about how the setup in a classroom can impact on how students think. The gist of it is - If you design learning with physical space and interaction in mind, it absolutely can have a positive impact.