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S J R

NuSkool- uses pop culture to enhance learning - 0 views

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    Gr6-12 "If students could develop their school's curriculum this is what it would look like. Find lessons that teach core academic subjects through popular culture including Math, Science, English, History and many more!"
Linda Lewis

Quest Atlantis - 0 views

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    Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational. Each Quest is connected to local academic standards and to our team's commitments. Completing Quests requires that members participate in real-world, socially and academically meaningful activities, such as conducting environmental studies, researching other cultures, calculating frequency distributions, analyzing newspaper articles, interviewing community members, and developing action plans.
Linda Lewis

Discover Babylon - Federation of American Scientists - 0 views

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    Located in what is now modern Iraq-Mesopotamia was the birthplace of written language, the first cities, the concept of the 360° circle and the 24-hour day, not to mention the earliest known laws and literature-yet its contributions are not well known to many Americans. Targeted at ages 8 -14, Discover Babylon TM uses sophisticated video gaming strategies and realistic digital environments to engage the learner in challenges and mysteries that can only be solved through developing an understanding of Mesopotamian society, business practices, and trade.
S J R

Gameful - A Secret HQ for World-Changing Game Developers - 0 views

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    The 'Games for Change' collaborative! Social network for people that believe in the power of games. Collaborate with others on games. Even become a beta-tester! EXCELLENT place to learn all aspects of gamification!
Clint Walters

Game-Based Learning: What it is, Why it Works, and Where it's Going - 0 views

  • Subset Principle: Learning, even at its start, takes place in a (simplified) subset of the real domain. For example, the setting for the loading dock game should represent an actual loading dock, so that players can easily map their in-game behavior to on-the-job performance. However, it must be a simplified version that omits unimportant details, so that players can focus on aspects of the simulation that are relevant to the learning objective—things like crosswalks and pedestrians. Active, Critical Learning Principle: The learning environment must encourage active and critical, not passive, learning. In the loading dock example, this means players do not merely watch correct and incorrect examples of loading dock behavior, followed by a quiz—they actually think, act, experience consequences and pursue goals in a variable game environment. Probing Principle: Learning is a cycle of probing the world (doing something); reflecting on this action and, on this basis, forming a hypothesis; re-probing the world to test the hypothesis; and then accepting or rethinking the hypothesis. For example, an effective loading dock game must present a functional environment in which players may choose from and evaluate many different actions. The goal is to find the right course of action via experimentation—making choices and experiencing the consequences. Practice Principle: Learners get lots of practice in a context where the practice is not boring (i.e. in a virtual world that is compelling to learners on their own terms and where the learners experience ongoing success). For example, to encourage practice—and thus, development of good habits—the loading dock game must gradually increase the difficulty level of the in-game challenges. This keeps players engaged and encourages them to continually hone their skills.
S J R

TouchDevelop - 0 views

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    create apps on iOS Android Pc Windows Phone
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