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jose ramos

Co-Creating Games: A Co-evolutionary Analysis - 0 views

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    "The phenomenon of consumer co-creation is often framed in terms of whether either economic market forces or socio-cultural non-market forces ultimately dominate. We propose an alternate model of consumer co-creation in terms of co-evolution between markets and non-markets. Our model is based on a recent ethnographic study of a massively multiplayer online game through its development, release and ultimate failure, and is cast in terms of two explanatory models: multiple games and social network markets. We conclude that consumer co-creation is indeed complex, but in ways that relate to both emergent market expectations and the evolution of markets, not to the transcendence of markets. "
jose ramos

P2P Foundation » Blog Archive » 3D printers could create customised drugs on ... - 0 views

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    Scientists are pioneering the use of 3D printers to create drugs and other chemicals at the University of Glasgow. Researchers have used a £1,250 system to create a range of organic compounds and inorganic clusters - some of which are used to create cancer treatments.
jose ramos

The Rise Of The Micro-Entrepreneurship Economy | Co.Exist: World changing ideas and inn... - 2 views

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    "Are you making money renting your apartment on Airbnb? You're a Micro-Entrepreneur. As more and more services let people monetize their own assets and knowledge, it's creating a new sector of the economy."
jose ramos

The Point | Make Something Happen - 1 views

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    "Whether you're raising money, organizing people, or trying to influence change: if you can't do it alone, you can do it on The Point."
jose ramos

The Technium: Better Than Free - 1 views

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    " The internet is a copy machine. At its most foundational level, it copies every action, every character, every thought we make while we ride upon it. In order to send a message from one corner of the internet to another, the protocols of communication demand that the whole message be copied along the way several times. IT companies make a lot of money selling equipment that facilitates this ceaseless copying. Every bit of data ever produced on any computer is copied somewhere. The digital economy is thus run on a river of copies. Unlike the mass-produced reproductions of the machine age, these copies are not just cheap, they are free. "
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