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Tiberius Brastaviceanu

Design Like No One Is Patenting - How SparkFun Stays Ahead of the Pack - 0 views

  • Electronics supplier SparkFun designs dozens of products a year and they haven’t patented a single one. It’s worked out pretty well so far.
  • makes its living by shipping kits and components like bread boards, servo motors and Arduino parts to a mixture of students, hobbyists, and professionals making prototypes
  • the company has made its name is in a stable of its own custom parts and kits, the designs for which it gives away for free.
  • ...40 more annotations...
  • “We find that people will copy your design no matter what you do,” she says. “You might as well just play the game and go ahead and innovate. It’s fun, it keeps us on our toes.”
  • “The open source model just forces us to innovate,” says Boudreaux.
  • the open hardware model means that SparkFun’s existence depends not on any particular product, but on an ongoing relationship with customers that’s not too dissimilar to the loyalty commanded by a fashion house.
  • wolf of obsolescence is always at electronics’ door
  • don’t spend much time worrying about the copyists, they just keep releasing new looks
  • it’s about staying relevant and filling the needs of the community
  • SparkFun’s rapid turnover model is one that echoes the fashion industry.
  • keep their service exemplary
  • listening to their customers
  • developed a community of loyal users and fans
  • weekly new product posts
  • You can learn a lot about what a company cares about by looking at what they give away and what they protect.
  • SparkFun’s actual value is in the community of fans and loyal customers that keep coming back, and the expertise under its roof in servicing their needs.
  • Their catalog has about 2,500 items at any given time
  • SparkFun orders parts from 500 suppliers
  • 15 new products every week
  • hey retire products at a similar rate, due to either low sales, or obsolescence
  • Of the 2,500 items, about 400 are things designed internally.
  • To handle the pace of change, SparkFun needs to keep its inventory lean.
  • “We try to do small runs and order in small quantities. Especially something that’s going to be obsolete quickly.”
  • To help manage the demand, they use an in-house software system
  • along with inventory and CMS management, tries to predict demand for different components and ensure they get ordered with sufficient lead time to account for how long it takes to get there.
  • the innovation (revisions and new releases) here at SparkFun is organic and not planned,” says Boudreaux, “But we do a few things to make sure we are keeping up.”
  • monitors all costumer feedback from emails to the comment section that is present on every page of the company’s site. They also ensure that team members have time to tinker in the office, write tutorials, and visit hackerspaces and maker events. “For us, designing (and revising) widgets is the job.”
  • anyone in the company can suggest ideas and contribute designs.
  • ideas run through an internal process of design, review, prototyping, testing and release.
  • “They eat these products up, even if the products are not ready for the mainstream & educator community due to minimal documentation or stability.”
  • symbiotic relationship with these early adopters, where feedback helps SparkFun revised and improve products for use by the rest of the community
  • I don’t think they help much
  • The risk of this rate of change is that SparkFun can end up outpacing some of their customers.
  • “There’s balance in everything,” says Boudreaux, “Innovation does not necessarily need speed in order to create valuable change. Sometimes innovation works at a slower pace, but that does not mean it is any less valuable to those that benefit from it, and we are constantly balancing the needs of two very different customers.”
  • unprotected and unencumbered by patents
  • racing to get the latest, coolest things in the hands of its customers.
  • patents
  • “We have to be willing to kill ideas that don’t work, take a lot of tough criticism, and move fast. If we stay agile, we stay relevant.”
  • cost $30,000 to $50,000
  • USPTO is so backed up you’ll have to wait three to five years to even hear back on their decision.
  • how much does technology change in five years?
  • company’s blog where they’ve been documenting production and business practices for years.
  • they even want to open source Sparkle. “It’s a wild ride,” she says, “but a fun one for sure.”
  •  
    shared by Jonathan, annotated by Tibi
kozak30k

Starter Kit for Arduino - Flex - SparkFun Electronics - 0 views

    • kozak30k
       
      Users want starter instructions/project cookbook, spec sheet, ideas for cool projects.
  • The package I received contained some warranty info, but not even a spec sheet for the Duo R3. I was hoping to have it programmed to make an LED blink today, but I’m at a dead end from the get go here.
  • Inventors Kit Guide too.
  •  
    Feedback and comments from users for the Arduino Starter Kit
  •  
    Nice discovery Tony
kozak30k

Pitching Your Product - SparkFun Electronics - 0 views

  • The product itself including design, quality, documentation, uniqueness. The market and competition.  Feasibility. 
  •  
    Informative requirements for business.
Tiberius Brastaviceanu

Business models for Open Hardware - 1 views

  • guidelines for the development and evaluation of licenses for Open Source Hardware
  • Open Hardware is “a term for tangible artifacts — machines, devices, or other physical things — whose design has been released to the public in such a way that anyone can make, modify, distribute, and use those things“.
  • Open Hardware is derivative: here a fork is the rule, not the exception.
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  • hardware hacking community
  • overviews of Open Hardware can be found on Make Magazine’s Blog, MIT Technology Review, Computerworld, O’Reilly Radar.
  • Lists of existing Open Hardware projects can be found on the GOpen Hardware 2009 website, on the P2P Foundation website (here and here), on Make Magazine’s Blog, Open Innovation Projects and Open Knowledge Foundation.
  • 4 possible levels of Openness in Open Hardware projects,
  • by SparkFun Electronics (USA)
  • Open Interface
  • Open Design
  • Open Implementation
  • Arduino
  • most popular Open Hardware project
  • open-source electronics prototyping platform based on flexible, easy-to-use hardware and software
  • ommercially produced
  • Most of Arduino official boards are manufactured by SmartProjects in Italy.
  • Arduino brand name
  • Gravitech (USA).
  • starting point
  • Closed
  • ecosystem
  • community
  • mature and simple
  • Creative Commons license
  • produce
  • redesign
  • sell boards
  • you just have to credit the original Arduino group and use the same CC license
  • without paying a license fee or even ask permission
  • the name Arduino
  • is trademarked
  • cheap and durable enough
  • two different business model
  • sharing open hardware to sell expertise, knowledge and custom services and projects around it;
  • hardware is becoming a commodity
  • selling the hardware but trying to keep ahead of competition with better products
  • companies that are selling open source hardware
  • the open source hardware community to reach $ 1 billion by 2015
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