Skip to main content

Home/ seaccr/ Group items tagged learning

Rss Feed Group items tagged

1More

Science Simulations: A Virtual Learning Environment | Powerful Learning Practice - 0 views

  •  
    Gende, D. (2011, April 1). Science Simulations: A Virtual Learning Environment. [web log post]. Retrieved from http://plpnetwork.com/2011/04/01/science-simulations-a-real-way-to-learn/ This post is from an educator who published in The How of 21st Century Teaching.  Gende explains how time and money are always an issue in science education.  Technology simulations can be used as a helpful tool to supplement and enhance scientific learning within the classroom.  This is with the stipulation that it should not be a replacement for hands on lab work, but to be used as an engaging tool to support learning.  She explains how research has supported this idea, listing the advantages of using simulations.  Gende then proceeds to instruct on how to implement science simulations in the classroom with a multitude of website resources to assist anyone who would like to explore and use them.
1More

Using Multimedia Tools to Help Students Learn Science - 0 views

shared by winnsunshine on 11 Oct 14 - Cached
  •  
    CITEd Research Center. (n.d.). Using Multimedia Tools to Help Students Learn Science. Retrieved from http://www.cited.org/index.aspx?page_id=148 CITEd - Center for Implementing Technology in Education believes that students need to learn to think like scientists, that we need to be "scientifically literate" to be able to function well in our current society. CITEd has been looking into how students learn best, by doing. They feel that we need to expose students to science inquiry through technology tools since this is what adult scientists use. This is with the understanding that teachers learn how to evaluate the technology and decide what best works for their students, classroom, curriculum, and style of teaching. They listed multimedia tools for science, with the understanding that research shows science and math simulation to be the most effective.
1More

https://hal.archives-ouvertes.fr/file/index/docid/190680/filename/deJong-Ton-1998b.pdf - 0 views

  •  
    Jong, D. T. (1998) Scientific discovery learning with computer simulations of conceptual domains. (Review of Educational Research). SAGE Publications., 68, pp 179-202. This literature review addresses simulations and the effectiveness of their use in discovery learning.  The author lists several short coming of simulations, as well as ways to balance out these negative issues.  In the end, it is discovered that with combined instruction and simulation use, you will have the best outcome for student learning, understanding and growth.
1More

Learning Science Through Computer Games and Simulations - 0 views

  •  
    National Research Council of the National Academies. 2014. Learning Science Through Computer Games and Simulations. 87-92. Retrieved from http://www.nap.edu/openbook.php?record_id=13078&page=R1 Chapter 5 focuses on assessing science-based simulations for their potential to support student learning and to assess their understanding of the concepts addressed. In the end further research is required to assess the effectiveness of simulations and playing games since the technology is moving faster than we can keep up with. Effectively assessing them is still fairly new, so it needs to be explored more.
1More

http://kristine.s.tripod.com/fulltext.pdf - 0 views

  •  
    Schwarz, C. V., Meyer, J., Sharma, A. (2007, February 1). Technology, Pedagogy, and Epistemology: Opportunities and Challenges of Using Computer Modeling and Simulation Tools in Elementary Science Methods. Journal of Science Teacher Education, 18, 243-269. Doi:10.1007/s10972-007-9039-6 http://kristine.s.tripod.com/fulltext.pdf This article goes into explaining the importance of training our "preservice" teachers to be computer literate in their own schooling to assist in their role in passing the knowledge down to their students. Their hypothesis was that computer modeling and simulations might be a meaningful way to help "preservice" elementary and middle school teachers learn about these technologies in their own education, thus showing them the effectiveness it could have on their future students. They concluded that there was some conflict in ideas. In the end, time and money also stood in the way of this becoming an approach for training "preservice" teachers. It being left to districts to advance their own software for use in the classroom.
1More

http://www.cs.colorado.edu/~ralex/papers/PDF/NECC99.pdf - 0 views

  •  
    Cherry, G., Ioannidou, A., Rader, C., Brand, C., Repenning, A. (n.d). Simulations for Lifelong Learning. Department of Computer Science, University of Colorado, Boulder. Retrieved from http://www.cs.colorado.edu/~ralex/papers/PDF/NECC99.pdf  The authors looked at simulation integration at all levels (elementary through the professional level) using VAT (Visual Agen Talk).  They base their thoughts on the idea that simulations are used the show how or why something works.  It gives them the opportunity to engage in scientific inquiry, and test their theories.   They believe that by using these simulations teachers support student collaboration and support science inquiry in the classroom.
1More

http://homepages.gac.edu/~mkoomen/edu241/constructivism.pdf - 0 views

  •  
    Duffy, T. & Cunningham, D. (1996). Constructivism: Implications for the Design and Delivery of Instruction. In D.  Duffy and Cunningham debate whether computer technology is a positive or a negative thing.  They go on to demonstrate many differing opinions on this standpoint and supporting factors either for or against. Since everyone is different and there are differing opinions we can look at the multiple perspectives and devise that success in learning requires scaffolding, coaching, support and immediate feedback to be successful.
2More

(3) Minecraft As A Teaching Tool - A Statistical Study of Teachers' Experience Using Mi... - 0 views

    • winnsunshine
       
      The  most  noticeable  observation  is  that the  data  regarding  Minecraft  in  the classroom is very positive. Most respondents indicated that Minecraft had been very successful as a teaching tool and that learners showed high levels of motivation and participation - which suggests improved learning. (Smeaton, p. 5)
  •  
    Smeaton, D. (n.d.). Minecraft as a Teaching Tool- A Statistical Study of Teachers' Experience Using Minecraft in the Classroom (Graduate Dissertation). Available from Academia.edu. Retrieved from https://www.academia.edu/2624927/Minecraft_As_A_Teaching_Tool_-_A_Statistical_Study_of_Teachers_Experience_Using_Minecraft_In_The_Classroom  Academia.edu is a site that you can join for free which gives you access to academic papers written by others.  You can place your own papers on this site for others to see as well.  I looked up the above title through this site (it gives you a download copy of the dissertation).  This study reported on 17 teachers who took a survey that delved into whether these teachers who used Minecraft simulations in the classroom felt about the outcome of its use.  
1 - 15 of 15
Showing 20 items per page