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Online Game on How Earth's Moon Formed Nabs Honors | Space.com - 0 views

  • An online game that allows players to build their own moon and sculpt its features has won big praise in science art competition
  • "Selene: A Lunar Construction GaME,"
  • measures how and when players learn as they discover more about how the Earth's moon formed
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  • by extension, the solar system.
  • received an honorable mention in the 2012 International Science & Engineering Visualization Challenge
  • When they look at the moon, players are seeing what actually created those features
  • It makes moon observations more meaningful
  • Named for the Greek goddess of the moon, Selene works in two parts
  • In the first round, players aim asteroids of varying sizes, densities, and radiations so that they collide with one an
  • Too much force, and the rocks ricochet off one another
  • even if you overshoot your target, the gravity of the growing moon may tug just enough to pull the new piece into the pack
  • participants a chance to watch accretion in action
  • developing moon is constantly compared to the real-life one, and players strive to make as close a match as possible
  • After all of the small asteroids have melted together to form a smooth new moon, it's time to scratch up the surface
  • Players can aim asteroids of varying sizes at the body, and select areas where lava breaks through the crust
  • Because the accretion and surface-sculpting processes for the moon echo that of the rest of the planets, players also develop an understanding of how the early solar system formed
  • kids ages nine and up engage in the game, they build concrete knowledge that can be applied into any learning environment that they later experience, a process that serves to make learning more intuitive
  • Though the game is effective for high school and college students, and slanted to match the national standards for those age ranges
  • was more attractive to middle school students
  • One of the primary goals of Selene is to allow
  • team to analyze the learning process
  • means the game requires a login, and for minors, parental permission must be given.
  • analyzation takes time
  • able to provide a quick overview of my game play
  • can tell from looking at your data what your experiences were
  • That under-the-hood ability to study learning is why the project was so attractive in terms of funding to NASA and the National Science Foundation
  • d a prototype of the game was developed by CyGaMEs in May of 2007.
  • first version was released in 2010. But the game is constantly being improved as the understanding of the learning process grows
  • also looking at expanding it to mobile platforms in the near future.
  • recognition is of course a great honor and encouragement — but more importantly, may drive more players to the website so that we can collect more data
  • More players, of course, means more information that can be gathered about how participants learn
  • At the same time, more people can learn about how the moon formed, growing their understanding of the nearest celestial body.
  • http://selene.cet.edu/
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Specialized nerve fibers send touchy-feely messages to brain | Body & Brain | Scien... - 0 views

  • Some nerve fibers seem to love a good rubdown. These tendrils, which spread across skin like upside-down tree roots, detect smooth, steady stroking and send a feel-good message to the brain
  • The results are the latest to emphasize the strong and often underappreciated connection between emotions and the sensation of touch
  • “It may seem frivolous to be studying massage neurons in mice, but it raises a profound issue — why do certain stimuli feel a certain way?”
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  • . Earlier studies in people suggested that a particular breed of nerve fibers detects a caress and carries that signal to the brain
  • scientists hadn’t been able to directly link this type of neuron to good feelings, either in people or in animals.
  • Directly linking these neurons with pleasure clarifies the importance of touch
  • The new study relied on mice genetically engineered so that a select population of nerve cells would glow when they sensed a caress
  • These neurons,
  • possessed the attributes of massage sensors, but they stubbornly refused to respond to touch in experiments in lab dishes
  • by touching the genetically engineered animals’ skin, the researchers were able to study these cells in live mice.
  • A harsher poke, with a more focused point of pressure, didn’t elicit a reaction from the cells
  • These neurons, which all carry a protein called MRGPRB4, seem tuned to detect a steady stroke
  • the researchers tested whether this stroke felt good to mice
  • the scientists used a different kind of genetically engineered mouse, one with caress-sensitive neurons that a drug could activate
  • When the researchers dispensed the drug in a particular room, the mice soon learned to prefer that room over others
  • associating it with the presumably enjoyable sensation of being stroked
  • not yet clear whether the nerve fibers in the mice have exact analogs in humans,
  • new view of caress detection
  • offers a deeper understanding of touch.
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NASA's Planet-Hunting Kepler Spacecraft Recovering from Glitch | Space.com - 0 views

  • NASA's Kepler space telescope has resumed its search for alien planets after resting for 10 days to work out kinks in its attitude control system, mission officials announced
  • Jan. 29
  • Kepler went into a protective "safe mode" on Jan. 17 after engineers detected elevated friction levels in one of its reaction wheels
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  • Engineers spun the wheels down to zero speed, hoping the break would redistribute lubricant and bring the friction back down to normal
  • That phase is now over and Kepler is back in action, though it will take time to determine if the problem is solved
  • "During the 10-day resting safe mode, daily health and status checks with the spacecraft using NASA's Deep Space Network were normal."
  • When Kepler launched in March 2009, it had four reaction wheels — three for immediate use, and one spare
  • one wheel (known as number two) failed in July 2012, so a major problem with the currently glitchy wheel (called number four) could spell the end of the $600 million Kepler mission.
  • Over the next month, the engineering team will review the performance of reaction wheel #4 before, during and after the safe mode to determine the efficacy of the rest operation
  • The wheel has acted up before without causing serious problems
  • with a variety of friction signatures, none of which look like reaction wheel #2, and all of which disappeared on their own after a time
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Star Trek's 'tractor' beam created in miniature by researchers - 0 views

  • Although light manipulation techniques have existed since the 1970s, this is the first time a light beam has been used to draw objects towards the light source, albeit at a microscopic level.
  • Researchers
  • have found a way to generate a special optical field that efficiently reverses radiation pressure of light.
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  • The new technique could lead to more efficient medical testing, such as in the examination of blood samples
  • The team
  • discovered a technique which will allow them to provide 'negative' force acting upon minuscule particles
  • Normally when matter and light interact the solid object is pushed by the light and carried away in the stream of photons
  • Such radiation force was first identified by Johanes Kepler when observing that tails of comets point away from the sun
  • Over recent years researchers have realised that while this is the case for most of the optical fields, there is a space of parameters when this force reverses.
  • scientists
  • have now demonstrated the first experimental realisation of this concept together with a number of exciting applications for bio-medical photonics and other disciplines
  • The exciting aspect is that the occurrence of negative force is very specific to the properties of the object, such as size and composition
  • allows optical sorting of micro-objects in a simple and inexpensive device
  • optical fractionation has been identified as one of the most promising bio-medical applications of optical manipulation allowing
  • scientists identified certain conditions, in which objects held by the "tractor" beam force-field, re-arranged themselves to form a structure which made the beam even stronger
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Curiosity's Robotic Arm Camera Snaps 1st Night Images - 0 views

  • This image of a Martian rock illuminated by white-light LEDs (light emitting diodes) is part of the first set of nighttime images taken by the Mars Hand Lens Imager (MAHLI) camera at the end of the robotic arm of NASA’s Mars rover Curiosity
  • image was taken on Jan. 22, 2013, after dark on Sol 165. It covers an area about 1.3 inches by 1 inch (3.4 by 2.5 centimeters
  • The Mars Hand Lens Imager (MAHLI) camera is located on the tool turret at the end of Curiosity’s 7 foot (2.1 m) long robotic arm
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  • Curiosity’s high resolution robotic arm camera has just snapped the 1st set of night time images of a Martian rock of the now 5 1/2 month long mission – using illumination from ultraviolet and white light emitting LED’s.
  • the close-up images of a rock target named “Sayunei” on Jan. 22 (Sol 165), located near the front-left wheel after the rover had driven over and scuffed the area to break up rocks in an effort to try and expose fresh material, free of obscuring dust
  • image of a Martian rock illuminated by ultraviolet LEDs
  • is part of the first set of nighttime images taken by the MAHLI camera on the robotic arm.
  • It covers an area about 1.3 inches by 1 inch (3.4 by 2.5 centimeters).
  • The purpose of acquiring observations under ultraviolet illumination was to look for fluorescent minerals
  • If something looked green, yellow, orange or red under the ultraviolet illumination, that’d be a more clear-cut indicator of fluorescence
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Frequent multitaskers are bad at it: Motorists overrate ability to talk on cell phones ... - 0 views

  • Most people believe they can multitask effectively, but a
  • study indicates that people who multitask the most – including talking on a cell phone while driving – are least capable of doing so.
  • data suggest the people talking on cell phones while driving are people who probably shouldn't. We showed that people who multitask the most are those who appear to be the least capable of multitasking effectively
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  • The people who are most likely to multitask harbor the illusion they are better than average at it, when in fact they are no better than average and often worse
  • The study ran 310 undergraduate psychology students through a battery of tests and questionnaires to measure actual multitasking ability, perceived multitasking ability, cell phone use while driving, use of a wide array of electronic media, and personality traits such as impulsivity and sensation-seeking.
  • people who score high on a test of actual multitasking ability tend not to multitask because they are better able to focus attention on the task at hand
  • 70 percent of participants thought they were above average at multitasking, which is statistically impossible
  • The more people multitask by talking on cell phones while driving or by using multiple media at once, the more they lack the actual ability to multitask, and their perceived multitasking ability "was found to be significantly inflated
  • People with high levels of impulsivity and sensation-seeking reported more multitasking
  • there was an exception: People who talk on cell phones while driving tend not to be impulsive, indicating that cell phone use is a deliberate choice
  • research suggests that people who engage in multitasking often do so not because they have the ability, but "because they are less able to block out distractions and focus on a singular task
  • The study participants were 310 University of Utah psychology undergraduates – 176 female and 134 male with a median age of 21 – who volunteered for their department's subject pool in exchange for extra course credit.
  • To measure actual multitasking ability, participants performed a test named Operation Span, or OSPAN.
  • The test involves two tasks: memorization and math computation
  • Participants must remember two to seven letters, each separated by a math equation that they must identify as true or false
  • A simple example of a question: "is 2+4=6?, g, is 3-2=2?, a, is 4x3=12." Answer: true, g, false, a, true.
  • Participants also ranked their perceptions of their own multitasking ability by giving themselves a score ranging from zero to 100, with 50 percent meaning average.
  • Study subjects reported how often they used a cell phone while driving, and what percentage of the time they are on the phone while driving
  • also completed a survey of how often and for how many hours they use which media, including printed material, television and video, computer video, music, nonmusic audio, video games, phone, instant and text messaging, e-mail, the Web and other computer software such as word processing
  • researchers looked for significant correlations among results of the various tests and questionnaires
  • people who multitask the most tend to be impulsive, sensation-seeking, overconfident of their multitasking abilities, and they tend to be less capable of multitasking
  • 25 percent of the people who performed best on the OSPAN test of multitasking ability "are the people who are least likely to multitask and are most likely to do one thing at a time
  • 70 percent of participants said they were above-average at multitasking, and they were more likely to multitask
  • Media multitasking – except cell phone use while driving – correlated significantly with impulsivity, particularly the inability to concentrate and acting without thinking.
  • Multitasking, including cell phone use while driving, correlated significantly with sensation-seeking, indicating some people multitask because it is more stimulating, interesting and challenging, and less boring – even if it may hurt their overall performance
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Megapixels: Car Airbags That Could Save A Cyclist's Life | Popular Science - 0 views

  • In the United States, only 1 percent of trips are made by bicycle
  • In the Netherlands, which has only 1/18 of the U.S.’s population, that number is close to 26 percent
  • With so many bikes on the road, Dutch company
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  • is working on a car airbag that deploys outside the vehicle to reduce bicyclist injuries
  • Upon impact, the airbag, housed under the hood, inflates to cover parts of the windshield and cushion a biker
  • In tests last November, engineers drove a track-guided car into a dummy on a bike at 25 mph, the average speed of a crash
  • Accelerometers in the dummy’s head and neck and pressure sensors embedded in its limbs indicated brain damage and broken bones
  • Dummies in collisions with the airbag had fewer and less severe injuries up to 45 percent of the time
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Study shows red pen use by instructors leads to more negative response - 0 views

  • Sociologists
  • claim in a paper they've had published
  • that when teachers use a red pen to add comments to student papers, students perceive them more negatively than if they use another color pen
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  • the two researchers enlisted the assistance of 199 undergraduate students – each was given four versions of an already graded essay by an unknown instructor
  • graded remarks were deemed as high or low in quality with some written in red, others in blue
  • students were asked to read the essay and the remarks given by the instructor and then to rate how they felt about what the instructor had written and to suggest what grade they would have given the essay
  • also asked how they felt about the instructor that had written the original remarks
  • After they'd finished with their opinions, each was also given a questionnaire designed to provide the researchers with more concrete data.
  • the researchers found that the student volunteers didn't seem to be impacted one way or another by pen color when they agreed with the instructor's comments and grade
  • But when they disagreed, there were definitely some differences – mainly negative
  • When the instructors' comments were written in red versus blue the volunteers judged them more harshly and as a result, rated them lower in "bedside manner."
  • the volunteers didn't seem to judge the quality of the comments any differently – their negative feelings were aimed at the person that had written the remarks when they wrote in red ink
  • theorize that red ink is akin to using all caps when writing e-mail or text messages – it's like shouting at a person
  • those on the other end quite naturally feel a little bit abused and respond by growing angry or sad, which, they note, doesn't really promote the learning process
  • suggest instructors stop using red pens and go with a shade of blue instead
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Researchers find clues to how the brain decides when to rest - 0 views

  • A team of researchers
  • has found what they call a "signal" that tells a person when to rest while engaging in work, and then when to resume once rested
  • used fMRI scans on a group of volunteers to study a part of the brain normally associated with pain perception and found what amounts to a signal calling for the conscious mind to take a break
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  • Scientists studying how people make decisions regarding work have over time devised theories of cost versus benefit scenarios to describe what causes people to engage in work activities, or to not
  • Not so well studied is how people come to decide when it's time to take a break
  • researchers enlisted the aid of 39 participants who were asked to squeeze a spring-loaded handgrip over and over as they underwent fMRI scans
  • Each was promised a monetary reward for doing so based on a sliding scale. The longer they squeezed, the better the reward would be
  • In analyzing the fMRI images, the researchers discovered that activity in a part of the brain called the posterior insula (normally associated with pain perception), built over time as the volunteers continued squeezing – a signal of sorts
  • grew during effort, and then faded during rest times – peaking just before resting
  • researchers suggest that when a certain peak is reached, the rest of the brain is alerted to the need to take a break
  • The team also found that increasing the difficulty of the squeezing led to the signal increasing at a faster rate, but slowed when a bigger reward was offered despite the increased workload
  • They also found that bumping up the reward during a rest period caused the lowest signal point to come more quickly, indicating that rest time was up sooner than it would have been otherwise
  • suggest that their observations indicate that they brain is constantly engaged in a struggle to maximize reward, while simultaneously minimizing the amount of work needed to get that reward, and uses rests stops to help it get there in a manner best suited to the work at hand.
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Scientists analyse global Twitter gossip around Higgs boson discovery - 0 views

  • A model of the spread of gossip on Twitter prior to the Higgs boson discovery announcement
  • For the first time scientists have been able to analyse the dynamics of social media on a global scale before, during and after the announcement of a major scientific discovery.
  • According to the analysed data, the rumours that the Higgs boson had been discovered started around 1st July 2012
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  • one day before the announcement at Tevatron, and three days before the official announcement from CERN on 4th July.
  • research shows that rumours started to spread on Twitter firstly in the USA, UK, Spain, Canada, Australia, as well as Italy, France, Switzerland and Germany, all countries with strong scientific connections to the experiments at the LHC.
  • Other researchers on the project are also interested in how information spreads on social media
  • how messages can be placed and controlled. 'If you can understand the dynamics of an event, you can try to control it, and keep the interest in the topic going
  • This is really useful for practical applications such as marketing
  • For example if you want to run a global marketing campaign you can identify key people on social media to help you to spread your message
  • Once you have identified these key advocates, you can change and steer the message in a different direction, potentially modifying opinions of millions of people
  • Videos of the rumours spreading
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Distance Traveled, Extraterrestrial Vehicles | Wheeled Vehicles, Moon & Mars | Space.com - 0 views

  • So far, robotic rovers have reached out to the moon and Mars, with astronauts actually driving a lunar car on the moon during NASA's Apollo program
  • Leading the pack is an oldie of a space mission: the Soviet-era Lunakhod 2. This huge moon rover drove 23 miles (37 kilometers) on the moon during its 1973 mission and is currently the world champion for off-world driving, winning the gold medal
  • In second place
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  • is NASA's Apollo 17 moon rover, which was driven by astronauts Gene Cernan and Harrison Schmitt in 1972
  • 22.3 miles (35.89 km) during their mission, which was the last moon landing of NASA's Apollo program.
  • bronze medal for space driving goes to NASA's Mars rover Opportunity,
  • driving across the plains of Meridiani Planum on the Red Planet since 2004
  • Opportunity has driven more than 22.03 miles (35.46 km) and is still going today.
  • The latest to enter the race is Mars Science Laboratory Curiosity, which is just getting started with only 0.4 mile (0.7 km) traveled so far.
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NASA's Opportunity Rover Begins Year 10 on Mars | Space.com - 0 views

  • NASA's Opportunity rover landed on Mars the night of Jan. 24, 2004 PST (just after midnight EST on Jan. 25), three weeks after its twin, Spirit, touched down
  • irit stopped operating in 2010, but Opportunity is still going strong
  • The car-size Curiosity weighs about 1 ton — five times more than either Spirit or Opportunity.
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  • Spirit and Opportunity were originally supposed to spend three months searching for evidence of past water activity on the Red Planet
  • The golf-cart-size robots found plenty of such signs at their separate landing sites, showing that Mars was not always the cold and arid planet we know today
  • in 2007 Spirit uncovered an ancient hydrothermal system in Gusev Crater, suggesting that two key ingredients for life as we know it — liquid water and an energy source — were both present in some parts of Mars long ago
  • Opportunity is currently inspecting clay deposits along the rim of Mars' huge Endeavour Crater. Clays form in relatively neutral (as opposed to acidic or basic) water, so the area may once have been capable of supporting primitive microbial life
  • Spirit finally stopped communicating with Earth in March 2010, after getting mired in soft sand and failing to maneuver into a position that would allow it to slant its solar panels toward the sun over the 2009-2010 Martian winter. NASA declared the rover dead in 2011
  • Opportunity keeps chugging along. It has put 22.03 miles (35.46 kilometers) on its odometer since landing on Mars
  • just 1 mile (1.6 km) off the all-time record for most ground covered on the surface of another world
  • Soviet Union's unmanned Lunokhod 2 rover holds that mark, traveling 23 miles (37 km) on the moon back in 1973
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