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Sony Patent Reveals Biometric Controllers - PS3 News at IGN - 0 views

  • Measuring skin moisture, heart rhythm and muscle movement
  • Measuring skin moisture, heart rhythm and muscle movement
  • the following ideas are mentioned in the application
  • ...9 more annotations...
  • Character changes based on biometric feedback, such as a character sweating when you're nervous.
  • Tensing up your muscles to absorb an attack or power up shields.
  • Weapons that become more accurate or less steady depending on your level of stress.
  • A boost to run faster, jump higher and punch harder while stressed.
  • Rapid decreases in health if your stress increases.
  • Different attacks based on stress levels.
  • Background music that matches your stress level, or becomes more relaxing if you're stressed.
  • Scaling difficulty based on stress level.
  • The last time biometric feedback was introduced to mainstream games was Nintendo's vitality sensor, which was announced at E3 2009 but never released.
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