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mikhail-miguel

Face26 - World's best Artificial Intelligence Photo Enhancer (face26.com). - 0 views

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    Face26: World's best Artificial Intelligence Photo Enhancer (face26.com).
mikhail-miguel

Reface Artificial Intelligence - Face-swap in GIFs & videos, creating artworks of yours... - 0 views

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    Reface Artificial Intelligence: Face-swap in GIFs & videos, creating artworks of yourself in various styles (hey.reface.ai).
mikhail-miguel

Deep Nostalgia - Animate the faces in your family photos with an incredible technology ... - 0 views

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    Deep Nostalgia: Animate the faces in your family photos with an incredible technology (myheritage.fr).
mikhail-miguel

Film Face - Create personalized movie scenes with custom images (filmfaceai.com). - 0 views

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    Film Face: Create personalized movie scenes with custom images (filmfaceai.com).
mikhail-miguel

Deep Nostalgia - Animate the faces in your family photos with an incredible technology ... - 0 views

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    Deep Nostalgia: Animate the faces in your family photos with an incredible technology (myheritage.fr).
mikhail-miguel

ConsumerAI - Type in any problem you face - find a product which solves it (consumerai.... - 0 views

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    ConsumerAI - Type in any problem you face: find a product which solves it (consumerai.deeprose.eu).
mikhail-miguel

Facial Assessment Tool - Use ML to analyze your face and get cosmetic suggestions (qove... - 0 views

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    Facial Assessment Tool: Use ML to analyze your face and get cosmetic suggestions (qoves.com).
nehasaxena

Flux.1 vs Top Models: Image Generation Face-Off - 0 views

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    Uncover the power of Flux.1 and top image generation models! Compare features, image quality, and performance in this in-depth showdown. Discover which model reigns supreme for your creative projects. #Flux1 #othercompetitors #imagegeneration #comparison #creativetools #aiartworld
Aasemoon =)

IEEE Spectrum: Amazing Robotic Sculpture Balances Itself on One Corner - 0 views

  • The Balancing Cube is a robotic sculpture that can stand on any of its corners. Pendulum-like modules, located on the inner faces of the cube, constantly adjust their positions to shift the structure's center of gravity and keep it balanced. The cube remains stable even if you poke it. But not too hard! Created by Raffaello D'Andrea, Sebastian Trimpe, and Matt Donovan at ETH Zurich, the contraption is half art and half technology. They got their inspiration from a Cirque du Soleil performance in which acrobats use their bodies to support each other and balance together in seemingly impossible positions.
Aasemoon =)

Artificial Intelligence and Robotics: Anybots telepresence robot heading for the boardroom - 0 views

  • California-based company Anybots continues work on a telepresence robot that can take communication to a whole new level by eliminating the need for people to actually be present at board meetings or conferences. Because God knows executives work hard enough. The idea behind QA, the robot, is to interact with people, such as clients or partners, from anywhere in the world, which will save a lot of money on travel costs and different remote-communications equipment. Designed not unlike a sophisticated Skype program, QA relies on a Wi-Fi connection to allow users to interact through video, sound and diagrams projected from and onto the robot’s interface. With a sleek white exterior design, the armless 5-foot robot looks just about how you would expect a robot tailored for the boardroom to look. His rectangular-shaped face with two big eyes reminds a bit of Steven Spielberg’s E.T., so people should warm up to it fairly quickly.
Aasemoon =)

levelHead - 0 views

  • levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit. Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player's spatial memory. Which doors belong to which rooms? There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish.. The game then begins again.
Aasemoon =)

Gostai - robotics for everyone - 0 views

  • We are entering the robotic age. All over the world, we see research projects and companies working on realistic, market driven robots, with impressive realizations ranging from intelligent vacuum cleaners to humanoid robots.   This is a very exciting time and some people see in the current situation many common points with the early days of the computer industry. However, like PCs in the early 80's, today's robots are still incompatible in term of software. There is yet no standard way to reuse one component from one robot to the other, which is needed to have a real software industry bootstraping. And most attempts have been failing to provide tools genuinely adapted to the complex need of robot programming.   Here at Gostai, we believe that the industry needs a powerful robotics software platform, ready to face the challenges of Artificial Intelligence and autonomous robots programming.
pawanosplabs

How Artificial Intelligence is Transforming the World of Pathology | OSP Labs - 0 views

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    Read through to identify how artificial intelligence for medical tests can solve current challenges faced by pathologies with compelling advantages of AI based diagnostics and image rendition.
otakuhacks

What is Facial Recognition? - Applications & How it Works - 0 views

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    My introductory guide to facial recognition in machine learning
mikhail-miguel

Hugging Face Introduction - 0 views

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    We're on a journey to advance and democratize artificial intelligence through open source and open science.
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