Facial motion transfer. - 5 views
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Dave Short on 12 Jul 11Kinda cool
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Jakub Krompolc on 17 Jul 11it`s just interesting how he describes the vector deltas, which are basically just blendShape. And pushing nearest points by that amount is like usual wrap. I just wasn`t getting why there is custom ICE network, maybe I missed something :) btw. I really liked the short "dog-boy" animation this guy did
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Dave Short on 18 Jul 11It's a bit different to a wrap, more a delta look up and transfer, not a bind to of one bit of geo to another. As such you're only transferring relative motion and can manipulate that in different ways.