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John Hammang

News: Gaming as Teaching Tool - Inside Higher Ed - 0 views

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    The point of the article is that good course design and good game design are based on the same factors: fair rules, clear goals, fair rules, and strong incentives to learn from errors and develop the knowledge and skills necessary to be successful. Judging by how many students choose games over coursework, it would appear course designers might have something to learn from game designers.
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