In today's era, Node.js is an open source framework and is becoming immensely popular. Node.js is used to create APIs as well as construct a new interoperability matrix over web. Node.js is a platform used to design server side apps. To know more about Node.js web application framework, read this article.
The Visual Component Framework is an advanced C++ application framework that makes it easy to produce powerful Windows applications in C++. The framework is a based on a thoroughly modern C++ design and has built in support for Rapid Application Development (RAD). The framework is designed to be portable over multiple platforms and compilers, so you don't have to lose all that work that went into writing your app for a single platform!
Extensions built with eCSStender greatly simplify the design process because you can author modern CSS using advanced selectors, properties such as border-radius, or custom font faces and rest assured that your design will work... even in IE6. To see what you can use today, browse the extensions. To use the extensions, download eCSStender and include it and your extensions in your site.
Andorra 2D features a simple API for 2D programming which offers you the choice between both: The power of DirectX and OpenGL without the need of knowing anything about those graphic interfaces.
Andorra 2D is designed to be the successor of DelphiX. That is because Andorra 2D uses nearly the same sprite engine interface as DelphiX.
Design Goals
The design goal was to make a language with beautiful source code that
resembled Shakespeare plays. There are no fancy data or control
structures, just basic arithmetic and gotos. You could say we have
combined the expressiveness of BASIC with the user-friendliness of
assembly language.
Axiis is an open source data visualization framework designed for beginner and expert developers alike.
Whether you are building elegant charts for executive briefings or exploring the boundaries of advanced data visualization research, Axiis has something for you.
Axiis provides both pre-built visualization components as well as abstract layout patterns and rendering classes that allow you to create your own unique visualizations.
Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.
Processing is free to download and available for GNU/Linux, Mac OS X, and Windows. Please help to release the next version!
The design of Scala started in 2001 at the École Polytechnique Fédérale de Lausanne (EPFL) by Martin Odersky, following on from work on Funnel, a programming language combining ideas from functional programming and Petri nets. Odersky had previously worked on Generic Java and javac, Sun's Java compiler. Scala was released late 2003 / early 2004 on the Java platform, and on the .NET platform in June 2004. A second version of the language, v2.0, was released in March 2006.
FlexibleRules aims at supporting the design and editing of computer board games by introducing a simplified programming model and set of software tools.
Seems well documented with examples, tutorials
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QCodeEdit is a framework designed to make edition of source code easy for both users and developers.
It is written in C++ using the Qt 4 framework which make it cross-platform.
As CPU cores become both faster and more numerous, the limiting factor for most programs is
now, and will be for some time, memory access. Hardware designers have come up with ever
more sophisticated memory handling and acceleration techniques-such as CPU caches-but
these cannot work optimally without some help from the programmer. Unfortunately, neither
the structure nor the cost of using the memory subsystem of a computer or the caches on CPUs
is well understood by most programmers. This paper explains the structure of memory subsys-
tems in use on modern commodity hardware, illustrating why CPU caches were developed, how
they work, and what programs should do to achieve optimal performance by utilizing them.
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