Skip to main content

Home/ Programming Everything!/ Group items tagged studio

Rss Feed Group items tagged

Andrey Karpov

Extending Visual Studio - 0 views

  •  
    Visual Studio provides very powerful capabilities for us to extend its functional using various technologies and approaches. You can both automate routine actions using simplest macros and carry out a deep integration of any third-party or your own user components. In fact, while extending Visual Studio, you are limited only by your own imagination, so you can realize such eccentric solutions as integration of your favorite Instant Messenger client into the project window, or even an "achievements for developers" ( http://visualstudiogallery.msdn.microsoft.com/bc7a433b-b594-48d4-bba2-a2f24774d02f ) system like in videogames! After all, any serious developer must know and be able to adjust the development environment to his/her own needs, as well as be able to handle its possible "glitches". At the same time, creating extensions is nowadays simple and transparent as never before, regardless of your previous experience of working with Visual Studio! You can both integrate a native library module that will be able to directly handle the low-level COM interfaces of the API environment, and a managed build that will have an access to almost all of these APIs through convenient managed wraps. While the native unit will surely provide the developer with the absolute control over the situation, using managed builds for extensions will help you get rid of a very complicated process of calculating the number of COM-objects instances and direct memory handling, allowing you to focus on implementing the functionality you need with all the power .NET Framework and Common Language Runtime can provide. If you've got interested in the subject of extending Visual Studio, you can try it right now starting with 3 simple steps described in this article. This guide will allow you to create a completely functional managed extension module for all the Visual Studio versions literally within 10 minutes and start using your functional at once, while the rest articles of this series
Aasemoon =)

Don Syme's WebLog on F# and Related Topics : F# 2.0 Released - 0 views

  • Today sees the launch of Visual Studio 2010, at five launch events around the world, as announced by Bob Muglia, Jason Zander and S. Somasegar, and presented live today in Las Vegas.   Visual Studio 2010 includes the official version 2.0 of the F# language. As is our custom on the F# team, we also release a matching MSI and ZIP of F# 2.0 (for use with Visual Studio 2008 and as a standalone compiler on a range of platforms)   Today represents the culmination of 7 years of work on the language at Microsoft Research, and, more recently, the Microsoft Developer Division. I am immensely proud of what we’ve achieved. F# brings a productive functional and object-oriented programming language to .NET, extending the platform to new audiences in technical, algorithmic, data-rich, parallel and explorative domains, and its inclusion in Visual Studio 2010 represents a huge milestone for the language.   To help understand what we’re doing with F#, I’ve listed some of the common questions people have about the language below.  We thank everyone who has been involved in the production of F#, especially the many users who have given us feedback on the language!
Emilyn Manuela

Visual Studio 2015 Hosting Tutorial - Using New Options in Context Menu - 1 views

  •  
    There are many changes and improvements in Visual Studio 2015. In this article, we will tell you how to use the new options in Visual Studio 2015 Context Menu.
Andrey Karpov

Visual Studio commands - 0 views

  •  
    This article deals with creation, utilization and handling of Visual Studio commands in its extension modules through automation object model APIs and IDE services. The relations between IDE commands and environment UI elements, such as user menus and toolbars, will also be examined.
Andrey Karpov

Home Blog Re-checking the ReactOS project - a large report Re-checking the R... - 0 views

  •  
    The ReactOS project is rapidly developing. One of the developers participating in this project suggested that we re-analyzed the source code, as the code base is growing fast. We were glad to do that. We like this project, and we'll be happy if this article helps the developers to eliminate some bugs. Analysis was performed with the PVS-Studio 5.02 code analyzer.
Aasemoon =)

Dr Dobbs - F#: Putting the 'Fun' into 'Functional' - 0 views

  • You would be forgiven if you thought the "F" in F# -- which made its debut as part of Visual Studio 2010 -- stands for "functional." After all, F# (pronounced "F sharp") is a functional programming language for the .NET Framework that combines the succinct, expressive, and compositional style of functional programming with the runtime, libraries, interoperability, and object model of .NET. But Don Syme, inventor of F# and leader of the team that incubated the language, has a different, truncated, and entirely whimsical definition. "In the F# team," says Syme, a principal researcher at Microsoft Research Cambridge, "We say, 'F is for Fun.' F# enables users to write simple code to solve complex problems. Programming with F# really does make many programming tasks simpler, and our users have consistently reported that they've found using the language enjoyable." Indeed, F#, which has been developed in a partnership between Microsoft Research and the Microsoft Developer Division, is already popular with the .NET developer community. The language is widely known in the academic community and among thought leaders, and the list of admirers will only increase as Visual F#, the result of a partnership between Microsoft Research Cambridge and Microsoft's Developer Division, becomes a first-class language in Visual Studio 2010.
Andrey Karpov

Could you help me, please? Static analysis of C++Builder and WinRT projects. - 0 views

  •  
    m addressing developers with a specific request. Our plans for the PVS-Studio 5.00 static code analyzer are to implement integration with the C++Builder environment and support for the C++/CX language extension. Unfortunately, we have very few projects developed in that environment or involving that extension, and we find it therefore difficult to test the new functionality. That's why I'm asking the community to share the source codes of your projects with us. Now let's speak of it all in detail. Continue: http://www.viva64.com/en/b/0184/
Andrey Karpov

Implementing Windows Runtime interfaces in C#, C++/CX and C++/WRL - 0 views

  •  
    In the recent releases of Microsoft* Visual Studio 2012 and Windows 8* with Windows Runtime as a common foundation, there are many new things to investigate. This article demonstrates how to implement interfaces with equal set of methods and properties in various languages. This can be valuable in iterative development or just helpful in better understanding interfaces in Windows Runtime.
Andrey Karpov

What environment do Microsoft developers use, I wonder? Linux? - 0 views

  •  
    I'm joking about Linux, of course. Nevertheless, this question really interests me. I understand that systems they work on in Microsoft are large and complex. I know very well that bugs may be detected by users only some time later after release. But I don't understand how can one simply not notice obvious bugs in the tools the developers themselves are meant to use regularly?
Andrey Karpov

Visual C++ project model - 0 views

  •  
    This article covers the structure of Visual C++ project model (VCProject). Also included are the cases of using the project model for enumeration of project elements and obtaining their compilation properties through the corresponding configurations.
Aasemoon =)

InfoQ: Erlang Style Concurrency for .NET Applications Part 1 - CCR - 0 views

  • Erlang allows for massively scalable concurrency, often with millions of lightweight, thread-like components known as actors. Unfortunately, using Erlang requires rewriting all of your legacy code into a rather esoteric language. But there are other options, such as the little known CCR platform that was developed by .NET's robotics department. Actor based languages such as Erlang are able to achieve high degrees of parallelism by using the Actor model. Under this model the fundamental unit of concurrency is not a thread or fiber, but rather something much smaller. Known as a "process" in Erlang, each unit of concurrency has a base overhead of about 1200 bytes on a 32-bit system. By comparison, a thread on the Windows operating system defaults to 1 MB just for the stack, additional space is also needed for bookkeeping and thread local storage. Because they are so lightweight, an application can spawn literally millions of processes simultaneously.
Aasemoon =)

Don McCrady - Parallelism in C++ Using the Concurrency Runtime | | Channel 9 - 0 views

  • In this session, Don McCrady discusses how C++ programmers can fully utilize multicore in their applications using the Concurrency Runtime (ConcRT), the Parallel Pattern Library (PPL), and the Asynchronous Agents Library that ship with Visual Studio 2010.
Aasemoon =)

Guide to F# - 0 views

  • F# is the only language to be added to Visual Studio for a very long time. What makes it so special? There is a growing trend to include elements of functional programming in “mainstream” languages such as C#. If functional programming is so good this raises the question of why we don’t just move to a functional language. After all, there is an ideal candidate, F# which is a true .NET based language. So, is F# very different? Let’s find out.
Aasemoon =)

F# in ASP.NET, mathematics and testing | .NET Zone - 0 views

  • Starting from Visual Studio 2010 F# is full member of .NET Framework languages family. It is functional language with syntax specific to functional languages but I think it is time for us also notice and study functional languages. In this posting I will show you some examples about cool things other people have done using F#.
Aasemoon =)

Array and Collection Initializers in Visual Basic 2010 | Visual Studio Team Interviews ... - 0 views

  • In this interview Spotty Bowles, a tester on the VB Compiler team, shows us a couple of new language features: Array and Collection Initializers. He gives us insight into how they are implemented in the compiler and best practices on how to use them in our code. Additionally, he discusses how to extend Collection Initializers with your own extension methods.
1 - 16 of 16
Showing 20 items per page