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shalani mujer

Reliable and Fast Online Computer Tech Support - 1 views

I love watching movies and I usually get them online. There was this one time that my computer automatically shut down while downloading a movie. Good thing I was able to sign up with an online ...

online computer tech support

started by shalani mujer on 10 Nov 11 no follow-up yet
seth kutcher

Remote Online PC Support I Can Rely On - 1 views

I availed of the remote computer support services of Remote Computer Support Site because their services are proven to be very fast and accurate. They have expert online computer tech professiona...

remote computer support

started by seth kutcher on 12 Sep 11 no follow-up yet
Andrey Karpov

Online IDE & Debugging Tool - 0 views

shared by Andrey Karpov on 01 Apr 13 - Cached
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    C/C++, Java, PHP, Python, Perl and 40+ compilers and interpreters
Jerry Chavez

Sure Way To Make One's Business Popular - 1 views

Having an online business is really challenging due to the increasing number of competitors who are also offering quality products and services. It is for this reason that I have my business listed...

started by Jerry Chavez on 05 Oct 12 no follow-up yet
mesbah095

Guest Post Online - 0 views

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    Article Writing & Guestpost You Can Join this Site for Your Article & guest post, Just Easy way to join this site & total free Article site. This site article post to totally free Way. Guest Post & Article Post live to Life time only for Current & this time new User. http://guestpostonline.com
Aasemoon =)

Uniform Buffers VS Texture Buffers « RasterGrid Blog - 0 views

  • OpenGL 3.1 introduced two new sources from where shaders can retrieve their data, namely uniform buffers and texture buffers. These can be used to accelerate rendering when heavy usage of application provided data happens like in case of skeletal animation, especially when combined with geometry instancing. However, even if the functionality is in the core specification for about a year now, there are few demos out there to show their usage, as so, there is a big confusion around when to use them and which one is more suitable for a particular use case. Both AMD and NVIDIA have updated their GPU programming guides to present the latest facilities provided by both OpenGL and DirectX, however I still see that people don’t really understand how they work and that prevents them from effectively taking advantage of these features. Once, at some online forum, I found somebody arguing why is this whole confusion introduced by the Khronos Group and why there is no general buffer type to use instead and the decision whether to use uniform or texture buffers should be a decision made by the driver. This particular post motivated me to write this article.
Aasemoon =)

Embedded.com - Early verification cuts design time & cost in algorithm-intensive systems - 0 views

  • Verification of algorithm-intensive systems is a long, costly process. Studies show that the majority of flaws in embedded systems are introduced at the specification stage, but are not detected until late in the development process. These flaws are the dominant cause of project delays and a major contributor to engineering costs. For algorithm-intensive systems —including systems with communications, audio, video, imaging, and navigation functions— these delays and costs are exploding as system complexity increases. It doesn't have to be this way. Many designers of algorithm-intensive systems already have the tools they need to get verification under control. Engineers can use these same tools to build system models that help them find and correct problems earlier in the development process. This can not only reduce verification time, but also improves the performance of their designs. In this article, we'll explain three practical approaches to early verification that make this possible. First, let's examine why the current algorithm verification process is inefficient and error-prone. In a typical workflow, designs start with algorithm developers, who pass the design to hardware and software teams using specification documents.
shai edrote

Software Support for My Business - 1 views

My business has never been in good shape as it is now. My sales are increasing, more customers are coming back and last of all, I have a reliable software support for my business computers. Actuall...

software support

started by shai edrote on 13 Jul 11 no follow-up yet
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