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Melanie Hughes

Transmedia: A Word that Blocks as much as Encourages Innovation - 0 views

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    What makes transmedia attractive and difficult to entertain as a concept at the same time. 
anonymous

21st Century Literacies - 0 views

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    21st Century Literacies 
anonymous

SCIS | If you dont have a PLN, you don't know what you are missing - 0 views

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    If you dont have a PLN, you don't know what you are missing 
anonymous

STEM Challenge - Resources - 0 views

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    Game making platforms that you can use to design and make your game. 
anonymous

The Daedalus Gateway: The Psychology of MMORPGs, MMORPG Psychology, MMORPG Primer, Unde... - 0 views

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    A survey of over 35,000 MMORPG players. Comprehensive profiling of the players.
Mark Woolley

Mathematics Learning & Web 2.0 | Scoop.it - 1 views

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    Mathematics Learning & Web 2.0 scoopit. Visually interesting I think teachers would be interested in this kind of stimulus 
Melanie Hughes

Use Kinect to teach anatomy? - 0 views

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    So why not integrate the powers of Microsoft Kinect with a mirror to teach such subjects as basic anatomy? For the past year, a team out of the Technical University of Munich in Germany has been working on just that. The researchers use Kinect to estimate the position of a person in front of an augmented-reality mirror in order to create the illusion that the user can see inside her own body.
anonymous

Unethical Game Design - Sources & Additional Reading | - 0 views

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    For anyone who's interested in further research, here are some of the books & articles that helped shape our thinking about unethical game design through compulsion manipulation. What we've tried to include here is mostly fact instead of opinion, but as we mentioned in the piece, you can find respected opinion on the matter online, such as articles from David Sirlin or presentations by Jonathan Blow.
Melanie Hughes

Customised content curation with Kurat - 0 views

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    This content curation site allows a mixture of search terms, multiple teitter hastags and rss feeds. Relevant to concept pages and sub pages.
Melanie Hughes

Mahara e-portfolio skills - 1 views

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    A shared Mahara page of Resources to help you develop your e-portfolio in Mahara, curated by Alison Miller
anonymous

Games-based Learning for Leaders: How Video Games Can Improve Literacy in One Semester - 0 views

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    To claim that video games can improve literacy in one semester might seem overly optimistic, but with the right leadership behind a games-based learning approach it's almost certainly enough time to start making an impact. Here are some key action points school leaders can make now to reap the benefits.
anonymous

Dr Jonathan Reed - Child Neuropsychology » computer game based learning - 0 views

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    Finding games that have potential neuropsychology benefits 
anonymous

Educational Technology in ELT: 10 Free Digital Game-Based Learning Resources for Englis... - 0 views

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    Digital game-based learning (DGBL) can be a good way to get students of any age excited about learning. The right games can serve as effective teaching tools that not only speed up the learning process, but also improve comprehension. There are many different learning-based games that can be played online. Here are a few to try with your English classroom
Leanne Steed

Educational Frontiers: Learning in a Virtual World - 0 views

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    Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity.
Mark Woolley

http://www.inquiryhub.org/ - 0 views

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    The COL Inquiry Hub provides grade 8-12 students an innovative, technology driven, full-time program which allows them to pursue their own learning questions by shaping their educational experience around their interests instead of structured classes.
Leanne Steed

The Education World Forum 2012 - 1 views

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    Page 12 has 4 notable outcomes from a delegation to this conference. Includes technology & education change, new designs & models fro education, new strategies for higher ed, evidence and new forms of assessment for the 21st century.
Leanne Steed

3D Virtual Reality Training - 0 views

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    Fully immersive 3D 'virtual reality' environments have great value in education and training with flight simulators setting the benchmark. This project will develop a prototype system for user feedback in 3D virtual reality environments. This will be achieved through the development of data mining protocols for 3D virtual reality metrics and an understanding of how feedback based on these metrics can be used by students and instructors.
Leanne Steed

Exploring teacher professional learning in a virtual environment - 1 views

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    Many teachers are currently unable to access professional learning due to distance from metropolitan areas and difficulty of release from classes at appropriate times. High-speed broadband provides the opportunity to rethink approaches for professional learning of teachers, increasing access to educational services for teachers living in remote, rural and outer suburban areas.
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