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Kevin Van Horn

Script Junkie | The Ins and Outs of CSS Resets - 0 views

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    There's a class of cross-browser layout issues, stemming from a fundamental inconsistency in the way that various browsers render HTML. In this article, [the author will] explain what those issues are, illustrate how they impact your pages, and show you a variety of approaches to solve the problem.
Chrissy Zellman

Obsolete Features in HTML5 - 0 views

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    Features listed in this section will trigger warnings in conformance checkers. Authors should not specify an http-equiv attribute in the Content Language state on a meta element. The lang attribute should be used instead. Authors should not specify a border attribute on an img element. If the attribute is present, its value must be the string "0". CSS should be used instead. Authors should not specify a language attribute on a script element. If the attribute is present, its value must be an ASCII case-insensitive match for the string "JavaScript" and either the type attribute must be omitted or its value must be an ASCII case-insensitive match for the string "text/javascript". The attribute should be entirely omitted instead (with the value "JavaScript", it has no effect), or replaced with use of the type attribute. Authors should not specify the name attribute on a elements. If the attribute is present, its value must not be the empty string and must neither be equal to the value of any of the IDs in the element's home subtree other than the element's own ID, if any, nor be equal to the value of any of the other name attributes on a elements in the element's home subtree. If this attribute is present and the element has an ID, then the attribute's value must be equal to the element's ID. In earlier versions of the language, this attribute was intended as a way to specify possible targets for fragment identifiers in URLs. The id attribute should be used instead.
Chrissy Zellman

Developing for Multi-Touch Web Browsers - 0 views

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    Mobile devices such as smartphones and tablets usually have a capacitive touch-sensitive screen to capture interactions made with the user's fingers. As the mobile web evolves to enable increasingly sophisticated applications, web developers need a way to handle these events. For example, nearly any fast-paced game requires the player to press multiple buttons at once, which, in the context of a touchscreen, implies multi-touch. Apple introduced their touch events API in iOS 2.0. Android has been catching up to this de-facto standard and closing the gap. Recently a W3C working group has come together to work on this touch events specification. In this article I'll dive into the touch events API provided by iOS and Android devices, explore what sorts of applications you can build, present some best practices, and cover useful techniques that make it easier to develop touch-enabled applications.
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