Optimizing the interaction
As a usability professional, ergonomist or HCI researcher, you often need to study people interacting with products or interfaces in a natural environment.
We're witnessing an explosion of applications that no longer have a graphical user interface (GUI). They've actually been around for a while, but they've only recently started spreading into the mainstream. They are called bots, virtual assistants, invisible apps.
Many studies have been done over the years on various aspects of Web and interface design, and the findings are valuable in helping us improve our work. Here are 10 useful usability findings and guidelines that may help you improve the user experience on your websites.
Ministudie: Trick or Tweet: How Usable is Twitter for First-Time Users?
(SURL was initiated in the Fall 1998 under the direction of Barbara S. Chaparro who has over 19 years of experience designing and evaluating user interfaces and conducting research in human-computer interaction (HCI). The goal of the lab is to provide usability services and research to the software development community and to train students on HCI with real-world projects.)
"Dieser Kurs ist gedacht für Teilnehmer, die keine oder nur sehr geringe Erfahrung mit Axure RP Pro haben und die "Rapid Prototyping" lernen wollen (...) Typischerweise sind dies oft User-Experience-Designer, Informationsarchitekten, Interaction-Designer, Usability-Consultants, Graphikdesigner, Interface-Entwickler, Texter, Produktmanager oder Business-Analysten."
If your working week is anything like mine, I'd wager the term "discoverability" comes up often. Typically we use it when asking if a feature explains its presence and function. Will users encounter and understand it properly? Discoverability feels like a straightforward concept: if someone doesn't realize what a product can do, she'll never get the most from it.