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Michael Walker

MOOCs: Too Much Hype, or Not Enough? | Innovation Insights | Wired.com - 0 views

  • The next generation MOOC (I’ll go ahead and coin ngMOOC now — you’re welcome) will have to employ more of a feedback loop to the student. Understanding the issues with social learning at scale, most progressive MOOC providers are finding ways to utilize graduate students, or simply more advanced students, like Seniors, who have already taken a course, to help push conversation and assessment. By seeding courses with large clusters of “more knowledgeable others” (as Vygotsky would call them), providers theorize they can get at the kind of learning communities desired to make a MOOC work at scale. So, essentially the next generation of MOOC combines the worlds of the xMOOC and the cMOOC, by using computers to do as much simulated instruction and assessment as possible, while making up for communication and community flaws through social construction. Wait, maybe the next generation MOOC should be an “xcMOOC” — you’re welcome again.
  • For instance, as I’ve noted before, a number of schools are working to crack the $10,000 Baccalaureate degree. To do so, it is likely that these schools and programs will need to employ the MOOC concept (whether their solutions need to include “massive” courses is yet to be determined). That means using reusable, self-paced, socially networked courses to free up typical administrative or teaching overhead. That means using more machine learning for grading, adaptivity, and personalization.
  • Are MOOCs over-hyped and dying? I don’t think so.
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  • We don’t need a new letter in front of a MOOC. Maybe we just need a new name for a MOOC. You know, something like: eCourse. Because at the end of the day, these massive courses may just be another way that any student can learn at any time.
Brendan Murphy

elearnspace. Connectivism: A Learning Theory for the Digital Age - 0 views

  • Learning theories are concerned with the actual process of learning, not with the value of what is being learned. In a networked world,
  • the likelihood that a concept of learning will be linked depends on how well it is currently linked.
  • “the simple notion that some domains of knowledge contain vast numbers of weak interrelations that, if properly exploited, can greatly amplify learning by a process of inference
Brendan Murphy

http://t.co/pOVoYQIPmm https://t.co/9DvbqYETH6 studying learning networks is like predi... - 0 views

  • present the learner with different phenomena and they will learn different things.
    • Brendan Murphy
       
      present two learners with the same content and they will still know the same thing but in different ways. 
  • What happens when online learning software ceases to be a type of content-consumption tool, where learning is "delivered," and becomes more like a content-authoring tool, where learning is created?”
  • The objective of a theory of learning networks is to describe the manner in which resources and services are organized in order to offer learning opportunities in a network environment.
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  • The message is coded in a common ‘language’ where the code is open, not proprietary. So no particular software or device is needed to receive the code
  • Learning is instead thought of as a part of living,
  • Learning therefore evolves from being a transfer of content and knowledge to the production of content and knowledge.
  • This is a very important point, because it shows that traditional research methodology, and for that matter, traditional methods of testing and evaluation, as employed widely in the field of e-learning, will not be successful
  • Virtually all networks are chaotic systems.
  • science based on modeling and simulation, pattern recognition and interpretation, projection and uncertainty.
  • theory of connectivism, which asserts that knowledge - and therefore the learning of knowledge - is distributive, that is, not located in anygiven place (and therefore not 'transferred' or 'transacted' per se) but rather consists of the network of connections formed from experience and interactions with a knowing community.
Brendan Murphy

The challenges to connectivist learning on open online networks: Learning experiences d... - 0 views

  • aggregation
  • relation
  • creation
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  • sharing
  • People learning on an informal network will choose the subject they want to learn about or the activity they want to engage in, but in a connectivist environment they have to make other choices as well.
  • For instance, they have to manage time, set their own learning goals, find resources, and try out new tools and make them work.
  • Research shows that the Internet and the Web are not value-free and do not act as non-hierarchical networks
  • These free agents do not have a responsibility or an obligation to provide a critical point of view.
  • need for critical literacies
  • level of presence.
  • critical literacies, such as collaboration, creativity, and a flexible mindset, that are prerequisites for active learning
  • Other benefits were seen in the form of the extension of personal networks and in new blogs and Twitter participants to follow. Participants highlighted the need for a sense of trust and feeling comfortable and confident to be able to participate, a sense of presence and community that some participants found on the PLENK Second Life site.
  • it is impossible to sustain the high level of reading, thinking, and engaging with materials and people that happened at the beginning of the course.
  • building identity and reputation is being developed over time
  • critical ability to not only use network resources, but also to look at them critically in order to “appropriate them and redesign them,
  • for networked learning to be successful, people need to have the ability to direct their own learning and to have a level of critical literacies that will ensure they are confident at negotiating the Web in order to engage, participate, and get involved with learning activities.
  • confident and competent in using the different tools in order to engage in meaningful interaction.
  • takes time for people to feel competent and comfortable
  • level of learner autonomy
  • four major types of activity:
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