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mbittman

BBC News - Evernote: Wearable technology to go mainstream - 1 views

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    Evernote's chief executive, Phil Libin, explains why he thinks wearable technology is set to go mainstream. An important issue: public versus private
Stephen Dale

Internet of Things | Pew Research Center's Internet & American Life Project - 0 views

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    There's a lot to digest here, particularly if you want to read the whole report as well as the edited summary. I particularly liked the responses from JP Rangaswami: "The quality of real-time information that becomes available will take the guesswork out of much of capacity planning and decision-making......The net effect will be to reduce waste everywhere: in physical flows and logistics, in the movement of people and goods; in logical flows and logistics, in the movement of ideas and information; decisions will be made faster and better, based on more accurate information; prior errors in assumption and planning will be winkled out more effectively." And from Howard Rheingold: "We will live in a world where many things won't work, and nobody will know how to fix them." On a personal note, I can see there might be benefits with the IoT, particularly the use of sensors and actuators for monitoring and improving health, but will it put the final nail in 'privacy' and enable marketers to push their products and control my thoughts 24 x 7 through the pervasive use of wearable devices and biological interfaces with technology? Reading time: 60 mins
Kevin Stranack

Maker Education and Experiential Education - 6 views

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    Places the popular concept of the makerspace within the theoretical context of experiential education.
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    Good infographics!
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    I have a 11-year old daughter, so a lot of the readings and activities we do in this course usually lead me to compare between how they apply to k-12 "fundamental" education and professional development. We are lucky in that some of her teachers are experimenting with flipped classroom and project-based learning. However, as a parent on the sideline, sometimes I wonder about their activities. How do I or anyone evaluate an activity to know that it is "educational"? This article gives a great definition, "...an experience is educative if it lead to further growth, intellectually or morally..." Another quote I like a lot is "learner to take initiative, make decisions, and be accountable for the results."
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    Good article on the Maker Movement, and references to the thinking of John Dewey. I hadn't realized some of the Maker Movement extends back to the 1970's. I had the chance to meet Sylvia Libow Martinez a couple of years ago (of Invent to Learn - http://www.inventtolearn.com/) and got a deeper insight into the power of the Maker Movement, Maker Fairs, and how sharing knowledge and collaboration is producing some amazing things in the realm of 3D printing, wearable technology, and changing paradigms for education.
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