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Hattie Cobb

The Leading Global Thinkers of 2013 - Foreign Policy - 1 views

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    This is a list of the leading global thinkers. I found just reading through the list is inspiring and allows us to get a better grasp of the issues that we must consider and the advancements that are being made. I believe this list echos our time in history.
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    I found this super interesting! A great compilation of inspiring names that were split up into a good choice of categories. On top of that, it was a really cool read - the layout of the list was very creative and interactive.
luispain

The Internet's Own Boy: The Story of Aaron Swartz : Brian Knappenberger : Free Download... - 7 views

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    The story of Aaron Swartz, incredible programmer and activist for internet rights, open access and open knowledge. Good documentary to learn a little more about the open access movement, see some important figures (Tim Berners-Lee, Lawrence Lessig, etc.) and the fight against the SOPA bill. A big part of the movie is about his personal life and legal battle over copyright infringement. Creative Commons license: Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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    I saw it a couple of weeks ago. It is a heart-rending story, very well put together. The issues it raises are very serious, and the cost of losing such a brilliant young genius to the world is immeasurable. It is a wake up call of magnitude. Thanks for posting this link.
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    It's such an informative and well-made documentary. After watching it I was so excited to know more about Open Access, which is one of the reasons I attend this online course. Thanks for sharing.
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    Wow, this documentary can really have an effect, it's heartwarming to hear that the topic of this documentary is one of the reason you took this course! At the end of the movie I was half angry at the unjust prosecution of Swartz and the injustices on the access to knowledge and half uplifted, motivated to get more active on OA, OK and internet rights.
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    Although my interest was sparked by great open source projects, like R and PLOS, this documentary was a great inspiration a few weeks ago to relight that flame and join this course. Great to see how Aaron Schwartz still continues to be of inspiration to the open source community. Now and then I also love to go back reading stuff from his blog, e.g. his view on how to be productive (http://www.aaronsw.com/weblog/productivity)
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    I've been meaning to watch this for ages, thank you for bringing it to my attention again.
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    Gonna drop the academic personna for a sec and say it just makes me so mad and so sad what happened to him.
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    This was a great video! I enjoyed it very much and it was very touching. thank you for posting. @smoens - awesome blog too. thank you for the link.
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    For the Copyright section I recommend to watch this documentary: The Internet's Own Boy depicts the life of American computer programmer, writer, political organizer and Internet activist Aaron Swartz. It features interviews with his family and friends as well as the internet luminaries who worked with him.
Kevin Stranack

Free software, free society: Richard Stallman at TEDxGeneva 2014 - YouTube - 3 views

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    "It is the first TEDx talk of the founder of Free Software movement. Stallman, RMS for short, has changed the world with his vision of freedom for the digital age. He launched the GNU operating system, used with Linux as a component, and inspired the development of Creative Commons licences and Wikipedia project. In this talk, Stallman describes how nonfree programs give companies control of their users and what users can do in order to recover control over their computing."
embioptera

Gamification: Creating new education tools by applying video games to classroom learning - 6 views

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    Some of readings in module 2 made me thing of this radio report. It gives an interesting look at gamification in education, focusing on highschool and college levels. While they don't directing talk about open knowledge I think gamification is something important to consider and look at when thinking of alternative forms of education.
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    A good combination of game and education can definitely inspire more children to learn. So if wen can combine game and education, we may also be able to bring social media (i.e. Facebook, twitter) into our classroom, which could inspire university students to study.
mbittman

AL GORE, TEDTALKS AND THE FUTURE OF PUBLISHING - 2 views

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    I have used the term mind-blowing in 30 years or so but this is truly mind blowing. The link is to one of the talks at April's TED conference last month. (Follow the like for an explanation of the conferences.) This one is truly inspirational - and for those of you in publishing - you may know of it already (2011)...a true ebook.
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    I have used the term mind-blowing in 30 years or so but this is truly mind blowing. The link is to one of the talks at April's TED conference last month. (Follow the like for an explanation of the conferences.) This one is truly inspirational - and for those of you in publishing - you may know of it already (2011)...a true ebook.
larssl

How to tell a story | Playlist | TED.com - 1 views

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    TED talks is a fantastic place for inspiration.
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    I use TED talks both personally and professionally. This play list is a bit of both. I especially enjoy Andrew Stantons "The clues to a great story".
amandakennedy

How a Radical New Teaching Method Could Unleash a Generation of Geniuses | Business | W... - 4 views

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    This is an excellent article which explains how Sugata Mitra's teaching models helped to transform a failing school in Mexico. It's a story which completely changed my attitude to learning and education and inspired me to discover as much as possible about cloud-based and student-centred learning.
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    Thanks for posting. I have heard of similar ideas from my girlfriend who works with learning disabled people, helping them make goals and follow through with them. The way the criticized traditional 'top down' eduction system is set-up, learning disabled people end up with the impression that they are failures and burdens. This goes beyond learning disabled people though, anyone who finds no inspiration for math, English and the sciences is bound to under perform at school, fail at the competitive aspect of it and get told their failures as a result, implicitly or explicitly. I also found that at design school when I realized that math and English were important for the projects I was working on I started to learn effectively and enjoy doing so. This is after failing my secondary education (pre university in New Zealand). You say this changed your attitude towards cloud learning, have you done much else as a result?
amandakennedy

This Is What Happens When A Kid Leaves Traditional Education - 4 views

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    "Logan Laplante is a 13 year-old boy who was taken out of the education system to be home schooled instead. Not only was he home schooled, but Logan had the ability to tailor his education to his interests and also his style of learning, something traditional education does not offer." I realise this article (and the video on which the article is based) does not fall neatly into any category we've studied yet, though I hope many of you may find it as interesting and inspiring as I have. At core, this is about "hacking" the educational system. As Logan explains, his methods can be applied in mainstream schooling (or indeed for anyone interested in lifelong/lifewide education). There's also the element of "participatory culture" embedded in the production of this video: Logan is sharing his experiences, allowing others to comment and contribute so that he might learn as others are learning from him.
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    This is a truly amazing talk, I was especially pleased to discover your post since I was just about to share a talk that speaks to many of the same issues! My shared video talks about how schools simply aren't made for boys - for many reasons - and what should be done to reengage them in education. (You can check it out here, if you're interested - https://groups.diigo.com/group/okmooc/content/gaming-could-the-ultimate-tools-to-re-engage-boys-in-education-12782090) The part about "writing about butterflies and rainbows" quite literally made me chuckle, here's why: (from my video) "Boy comes home from school, and he says, "I hate writing." "Why do you hate writing, son? What's wrong with writing?" "Now I have to write what she tells me to write." "Okay, what is she telling you to write?" "Poems. I have to write poems. And little moments in my life. I don't want to write that stuff." :) The boy then goes on to saying "I want to write about video games. I want to write about leveling-up. I want to write about this really interesting world. I want to write about a tornado that comes into our house and blows all the windows out and ruins all the furniture and kills everybody." ...which is one of the main points of "hackschooling" -writing through experiences & interests. Also, speaking from personal experience as someone who also left a diploma behind, I can confirm that leaving a rigid non-functional study environment for an open world of possibility can be the best thing you can ever do. All in all - thumbs up for sharing the talk!
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    Thanks for sharing - what an inspiring talk. Many of his lessons are just as valuable for adults, who often seem to lose any sense of creativity after settling in to their lives, careers, and relationships. FYI - my wife and I have done some limited homeschooling with one of our kids who really doesn't thrive in traditional school settings. I wish we could have done more, but at the very least I encourage each of our kids to explore other ways to learn to either supplement (or question) what they are learning in school. Traditional education just isn't supportive of creative thinking and creative thinkers.
zimbron21

Startup Weekend EDU Mexico City - 0 views

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    Startup Weekend is a global network of passionate leaders and entrepreneurs on a mission to inspire, educate, and empower individuals, teams and communities. Come share ideas, form teams, and launch startups.
Hattie Cobb

Big History Project - 4 views

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    What Khan Academy is for Math, The Big History Project is to History. An incredible resource to share and very well-done. I saw this presented in a TED talk. It has impressed me with the quality of presentation and the open, big picture presentation that really inspires people.
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    I found this an amazing resource. Spent the morning watching the first few videos with my son, and then we have been thinking about what came before spacetime ever since. I like the idea of taking a multi-disciplinary approach to history.Thank you for posting the details.
Julia Echeverría

Tools to Help You Integrate Gamification in Your Students Learning ~ Educational - Gami... - 4 views

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    This site is really inspiring, I follow Andrzej since he got this page, I really like how he has analyzed the psychological typology of players. Normally I apply this typology in my courses. recommend follow September, 2014Teaching to early learners means teaching fundamentals in a supportive and engaging way. It is no surprise that many learning tools for young students include some element of gamification. Here are a few that teachers recommend. Matific Want hundreds of FREE math activities for grades K-6? Look here!
Raúl Marcó del Pont

Jóvenes, culturas urbanas y redes digitales. Prácticas emergentes en las arte... - 4 views

Unfortunately, the text is available only in Spanish. The issue is relevant because it does not focus on the general practices of young people but in those associated with specific cultural fields ...

Module2 digital practices young people

larssl

Light Stalking | Beautiful Photography - 0 views

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    A good place to find useful help when working with photo editing.
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    A good place to find useful help when working with photo editing.
larissaandrade

A Vision for Personalized and Connected Learning - 3 views

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    I have seen some learning management systems for schools with access for teachers, faculty managers, parents and students, that allowed follow up, assesment, connected learning, etc. Of course usability and design were quite far away from what is shown in this video, but for me was very inspiring, and left me with the felling of "we are almost there!" Thank you for sharing!
Scott Jeffers

Creative collaboration, the paper App by Fiftythree - 6 views

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    This is a neat idea. You start a sketch on your tablet and send it out into the world. Someone else sees your sketch and is inspired to do something else to it. Through successive iterations you have a new sketch that many people have collaborated on. It turns into something unexpected and new.
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    There is a project called Scratch (http://scratch.mit.edu/), which is a software that allows children and teenagers to learn to program graphically, can share their programs and work collaboratively. Thank you for sharing. -------- Existe un proyecto llamado Scratch (http://scratch.mit.edu/), el cual es un software que permite a niños y adolescentes a aprender a programar de manera gráfica, pueden compartir sus programas y trabajar colaborativamente. Gracias por compartir.
erikitaymarijo

Citizen Science Alliance - 1 views

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    Our projects live within the 'Zooniverse', the home of Citizen Science on the web. Each is inspired by a science team who provide the initial ideas, the reassurance that what we're doing can make a real contribution and an audience who are willing to use the end result.
Jannicke Røgler

1. Introduction - Practical statistics - 2 views

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    Thank you for sharing the resource on library statistics. The site attracted my attention first of all because it is a Scandinavian resource. The material contains lots of useful theoretical and practical material. In the introduction the author states "It contains a number of research papers, but the framework is different. This is collection of texts, tables, graphics and links that are aimed at the people who actually run libraries." Statistics is a useful tool if used correctly and wisely. It may inspire changes and innovations and also measure the importance of changes. Besides, collection and interpretation of statistical data also changes with the course of time. The author has very clearly explained library statistics with good examples. .
colibri_ubc

Meet Poppy, the open-source, 3D-printed robot set to inspire innovation in classrooms - 0 views

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    European Commission - Press Release details page - European Commission Press release Brussels, 28 October 2014 Meet Poppy, the first completely open-source, 3D printed, humanoid robot (@poppy_project). Poppy is a robot that anybody can build and program.
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
haileyhjw

Citizen Science Alliance - 0 views

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    Our projects live within the 'Zooniverse', the home of Citizen Science on the web. Each is inspired by a science team who provide the initial ideas, the reassurance that what we're doing can make a real contribution and an audience who are willing to use the end result. You can apply to be a volunteer for science study to help science and also improve yourself
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