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Randy Kolset

Common Core Map | Khan Academy - 0 views

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    "Common Core Map Grade: K Grade: 1 Grade: 2 Grade: 3 Grade: 4 Grade: 5 Grade: 6 Grade: 7 Grade: 8 Grade: 9-12 Standard Description Videos Exercises Grade: K 2 VIDEOS 2 EXERCISES Counting and Cardinality K.CC.1 Count to 100 by ones and by tens. K.CC.2 Count forward beginning from a given number within the known sequence (instead of having to begin at 1). K.CC.3 Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects). K.CC.4 Understand the relationship between numbers and quantities; connect counting to cardinality. K.CC.4.a When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object. K.CC.4.b Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted. K.CC.4.c Understand that each successive number name refers to a quantity that is one larger. K.CC.5 Count to tell the number of objects. K.CC.6 Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.1 Comparing Whole Numbers 2 Comparing Whole Numbers 3 K.CC.7 Compare two numbers between 1 and 10 presented as written numerals. Geometry K.G.1 Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to. K.G.2 Correctly name shapes regardless of their orientations or overall size. K.G.3 Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres). K.G.4 Analyze, compare, create, and compose shapes. K.G.5
Randy Kolset

Logical Choice Letters alive ™ Curriculum (pre-K & K) - 0 views

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    "Educators traveling to the Florida Educational Technology Conference 2011 in Orlando the first week of February were exposed to some mind-boggling new technology- education's first curriculum featuring "augmented reality" (AR). Pioneered by Logical Choice Technologies, Letters alive™ brings a kingdom of 26 "seemingly-alive" digital 3D animals into classrooms with the ultimate goal of teaching children to read at the kindergarten level."
Randy Kolset

A Letter To Parents Of Digital Age Children - 0 views

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    A Letter To Parents Of Digital Age Children
Randy Kolset

SmashCards Augmented Reality For Reading and English - 0 views

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    "With SmashCards, words are built in real time as letters are moved by the child. Instant visual feedback leads to more rapid reading. "
Randy Kolset

Tux4Kids - Projects - 0 views

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    " TuxTyping Tux the penguin is hungry, and loves to eat fish. But Tux can only catch the fish if you type the right letters in time! Can you help Tux? "
Randy Kolset

Over 20 Free Digital Classroom Tools… Customize… Plus No Log In! | 21 st Cent... - 0 views

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    " What amazed me most about Classtools.net was not the valuable tools provided, but the ability for teachers to easily customize these tools and use them in any subject area. If that is not enough, how about the ability to embed your newly made instructional resource on your own classroom website, wiki, or blog? Any educator will also like the fact that students have no need to log in or sign up for an account… and neither do teachers! Need tutorials… they are provided! Do samples help you understand better… you will find plenty! Is budget a problem… then free should be affordable! Classtools.net is the work of educator, Russel Tarr, Head of History at the International School of Toulouse, France. Upon entering the site, educators will see the listing of tools. Clicking on a tool allows teachers to individualize that specific tool for their own classroom needs. Teachers then have the option of copying a generated link to place on their own web site or of copying a generated code to embed as a tool (widget) on their classroom site. Also, on the front page, are some video links that will provide further information. Two videos that provide excellent information are the 1 Minute Overview and How to Create Games. The Listing Of Over 20 Digital Tools For Your Classroom The tools that you can even customize are included below. Along with this tool listing you will find descriptions of each tool, an overview of and samples of specific tools (if provided), and any related video (if provided). * Arcade Game Generator - Allows teachers to create concept builders, practice exercises, and reviews. Best of all, one set up feeds into five different game possibilities at the same time The teacher can choose which game, or allow students a choice. Make sure you check out all the examples and pre-made games in (overview and samples). Also watch the How to Create Games . * Random Name Picker - Can be used as an activity management tool or skip the names.
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