Handout material that explain how to use VoiceThread in the classroom. There are several PDFs with good discussion questions for use in a VoiceThread activity.
This site lists three case studies of how groups are using Second Life in education (The New Media Consortium, the Open University, and Loyalist College), as well as lists a few good links to more resources
Labyrinth is an experimental educational pathway authoring and delivery system being developed at the University of Edinburgh along with a number of other partners.
Users are presented with set or randomly selected choices as they move through a Labyrinth, each of which has a consequence for the user. Examples include virtual patients, quizzes, games and tutorials.
Import a list of Questions / Answers (or front and back) for flashcards and then print them out. Instrutors could make these available for students. Or, student could make them available for each other.
Various factors, including the fact that in fast-paced, acute care settings, students have little time to reflect on a client's situation and provide appropriate and thoughtful nursing interventions, led our faculty to develop real-life, real-time scenarios for a simulated clinical setting. Senior students studying Complex Illness and Disease Management are assigned to 15 weeks of eight-hour clinicals in an acute care setting. Now, three sessions with a high-fidelity simulation (HFS) manikin are spaced throughout the semester.
The eight-hour authentic clinical scenario mimics the entire hospitalization experience, from admission to discharge of a client. The scenario is designed to enhance students' critical thinking skills and promote confidence and comfort in the clinical arena.
While skills lab use of HFS focuses primarily on learning skills and tasks, the simulation clinical focuses on solving problems, teamwork, understanding complex disease processes, decision making, and critical thinking. A focus on tasks and skills is one component of the scenario, but only in relation to caring for the client.