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JOEL C

Internet Of Things News & Articles - 1 views

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    Several articles about information of things
MARISA R

Game-Based Learning Talk - 1 views

  • being able to create things
  • One of the biggest obstacles to wide-scale acceptance of GBL in our classrooms is the lack of proper training for our teachers.
  • This is the area that most people think about when they hear the term “game-based learning.” This course is about evaluating all types of games to ascertain their relevance and effectiveness in student learning:
  • ...4 more annotations...
  • Online educational game “collections,” such as Primary Games Arena, BrainPOP, and zondle Non-digital games, such as conventional board games and card games
  • Having students design and develop their own games is a powerful way to have students learn not only about the technical and creative aspects of making a game but also about content-specific topics (such as history or math) that needs to be embedded in the game. Popular game creation tools include:
  • In this course, teachers will learn how to design and develop their own educational alternate reality game or other new media game that does not require programming skills nor a large development team to build.
  • Using game elements and principles to turn a class into a more game-like setting can be a way to help motivate and engage students. In this course, teachers will learn about the pros and cons of using gamification strategies, such as the use of badges and point systems, in the classroom or online course and ways in which they can implement these strategies.
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    A collection of articles on different ways games can be use, how they can benefit children, and plans to educate teachers on GBL.
HelenR SVHS

Gamification Education - 0 views

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    This describes the differences between games and gamification, defines the types of players, and gives examples of some educational games.  
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    This article is more or less and overview of the topic of gamification. In addition it has a section of gaming in education.
MORIAH S

Game On: Gamification Strategies Motivate Customer and Employee Behaviors - 0 views

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    This article explains how employees can be motivated by Gamification in the workplace.
anthonyl-pphs

3D Printer Articles - 0 views

shared by anthonyl-pphs on 12 Mar 13 - No Cached
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    This website collaborates a bunch of articles that have 3D printing as their main subject.
MaxD SVHS

Student Resources In Context - Document - 0 views

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    This article from Gale Student Resources in Context highlights the expectations and questions that arise from the exposure to Learning Analytics in a college setting.
graces SVHS

Globalizing MOOCs | Inside Higher Ed - 0 views

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    This article is about the development of MOOCs in other countries and how student are using them to collaborate globally.
Candice Z_SVHS

Bionics: Wearable Tech Encounters of the Third Kind - 0 views

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    This article explains how prevalent Wearable technology has become along with the major efforts it has made to improve medicine and help teach medical students and professional about things such as blindness and the central nervous system. Wearable technology offers an alternative teaching technique to students and experts.
Candice Z_SVHS

I-Watch - 0 views

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    This article explains the great new releases by big name companies like Apple and Google. It also explains how WT is becoming a huge step in technology.
ErichS SVHS

MOOC Brigade: Will Massive, Open Online Courses Revolutionize Higher Education? | TIME.com - 0 views

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    Article on new, free courses that are being created online
MarkS SVHS

Apple Woos Educators With Trips to Silicon Valley - NYTimes.com - 0 views

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    The article discusses how Apple is giving tablets to schools and state officials in exchange for trips to Silicon Valley and Apple HQ. However, it mentions possible scrutiny because of Apple's generosity.
MarkS SVHS

Can classroom tablets revolutionize education? - 1 views

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    An article that describes the impact of tablets on education as a whole.
ErichS SVHS

MOOCs and Digital Diploma Mills: Forgetting Our History | iterating toward openness - 0 views

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    This article discusses the freedom that is provided to students, faculty, and teachers through MOOCs.
VanessaS SVHS

Gamification Benefits | Why should you Gamify? | Gamification.org - 0 views

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    This article discusses the benefits of gamification.  
Candice Z_SVHS

Wearable technology used in golf - 0 views

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    This article provides a reliable example of how adolescences are using wearable technology to enhance their entertainment.This article focuses on how WT can impact one's experience while playing golf. Useful info for the section, Current Uses.
RachelA SVHS

Learning Analytics: How Data Provides Direction | PropertyCasualty360 - 0 views

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    This article provides a great overview of what learning and analytics is and how it applies to everyday life. It provides a great example of a car not functioning and how learning and analytics could help identify the problem with the car before the warning light even goes off. It is a good four pages all that contribute to the description of learning and analytics. This will really assist in discussing Don Tapscott's norms along with the learning and analytics topic. 
RachelA SVHS

elearnspace › What are Learning Analytics? - 0 views

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    This article provides a great description of learning and analytics and could be used for any of the Don Tapscott norms. This source provides interesting visuals that attempt the explain the process of learning and analytics in numerous different ways. 
VanessaS SVHS

Off the Shelf - In 'Grown Up Digital,' the Virtues of the Millennials - Review - NYTimes.com - 0 views

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    This is an article reviewing Don Tapscott's book, "Grown Up Digital"
Anne Mirtschin

Swedish school now has a mandatory minecraft class - 0 views

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    Interesting article on mandated subject using Minecraft in Swedish school.
Tess T

Personalized Learning - 1 views

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    This is an article about customized learning and learning alalytics. It talks about what customized learning it and how it can better a students educational experience
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