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Ben C

Microsoft's Project Natal Could Out-Wii the Wii - Techtonic Shifts Blog - Newsweek.com - 2 views

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    This site talks about the console wars between Nintendo, Sony, and Microsoft. Microsoft and Sony are planning on making devices for Playstation 3 and X-Box 360 respectively that are similar to the ones Nintendo has for their Wii.
Ben C

Parkinson's Patients Go to Wii-hab | LiveScience - 3 views

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    Using the Wii's technology can help improve the condition of patients with Parkinson's.
Vicki Davis

Horizon Report 2010 - Gesture Based Computing Links - 0 views

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    The mouse and keyboard are no longer the only way to input data into computing devices. This trend capitalizes on touch interfaces as made popular by the itouch/ iphone as well as the gesture based interfaces made popular by the Wii. Additionally, sixth sense computing (as seen in Minority Report) is a reality as this has already been invented. These links are from the Horizon Report 2010 and will be used by students in the NetGenEd project to understanding Gesture Based computing
Tanya Peters

Gesture-Based Computing - 5 views

  • Devices that can accept multiple simultaneous inputs (like using two fingers on the Apple iPhone or the Microsoft Surface to zoom in or out) and gesture-based inputs like those used on the Nintendo Wii have begun to change the way we interact with computers.
    • Hope B.
       
      The sentence expresses numerous examples of today's technology that incorporate gesture based computing.
  • Gesture-based computing allows users to engage in virtual activities with motion and movement similar to what they would use in the real world.
    • Hope B.
       
      The sentence briefly describes the definition of gesture based computing.
  • A number of mobile applications use gestures. Mover lets users flick files from one phone to another; Shut Up, an app from Nokia, silences the phone when the user turns it upside down; nAlertme, an antitheft app, sounds an alarm if the phone isn't shaken in a specific, preset way:
    • Hope B.
       
      The sentence describes various computer applications that are involved with gesture based computing.
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    This article describes a basic definition of gesture based computing and provides its readers with technology and applications that are equipped with this feature.
Hope B.

2010 Horizon Report » Four to Five Years: Gesture-Based Computing - 0 views

  • For nearly forty years, the keyboard and mouse have been the primary means to interact with computers.
  • Now, new devices are appearing on the market that take advantage of motions that are easy and intuitive to make, allowing us an unprecedented level of control over the devices around us. Cameras and sensors pick up the movements of our bodies without the need of remotes or handheld tracking tools.
  • It is already common to interact with a new class of devices entirely by using natural gestures.
  • ...10 more annotations...
  • The Microsoft Surface, the iPhone and iPod Touch
  • , the Nintendo Wii, and other gesture-based systems accept input in the form of taps, swipes, and other ways of touching, hand and arm motions, or body movement
  • These are the first in a growing array of alternative input devices that allow computers to recognize and interpret natural physical gestures as a means of control.
  • As the underlying technologies evolve, a variety of approaches to gesture-based input are being explored. The screens of the iPhone and the Surface, for instance, react to pressure, motion, and the number of fingers touching the devices
  • Gesture-based interfaces are changing the way we interact with computers, giving us a more intuitive way to control devices.
  • urrently, the most common applications of gesture-based computing are for computer games, file and media browsing, and simulation and training
  • Because it changes not only the physical and mechanical aspects of interacting with computers, but also our perception of what it means to work with a computer, gesture-based computing is a potentially transformative technology.
  • The distance between the user and the machine decreases and the sense of power and control increases when the machine responds to movements that feel natural.
  • The kinesthetic nature of gesture-based computing will very likely lead to new kinds of teaching or training simulations that look, feel, and operate almost exactly like their real-world counterparts.
  • Larger multi-touch displays support collaborative work, allowing multiple users to interact with content simultaneously
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    This is the report for the Horizon project.
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