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Simeon Spearman

Why You Won't See Hard AR Anytime Soon | Valve - 0 views

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    Eventually we'll get to SF-quality hard AR, but it'll take a while. I'd be surprised if it was sooner than five years, and it could easily be more than ten before it makes it into consumer products. That's fine; there are tons of interesting things to do and plenty of technical challenges to figure out just with soft AR. I wrote one of the first PC games with bitmapped graphics in 1982, and 30 years later we're still refining the state of the art; a few years or even a decade is just part of the maturing process for a new technology. So sit back and enjoy the show as AR grows, piece by piece, into truly seamless augmented reality over the years. It won't be a straight shot to Rainbow's End, but we'll get there - and I have no doubt that it'll be a fun ride all along the way.
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