"So much for Gen Y stereotypes. Turns out they aren't sun-deprived geeks sitting alone in the basement, with only a controller, joystick, or keyboard, and the final level of Skyrim to keep them company. There's a pile of books next to the game console, too."
This headline caught my attention: "NYU Library Imprisons Students in a Video Game to Stop Them from Killing Themselves." The atrium of the school's main library has been enclosed with perforated aluminum screens, in an effort to curb suicides.
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Another article about what may be the short term existence of dedicated e-readers compared to tablets. Realistically an e-reader only offers a lightweight dedicated platform and for some models an e-Ink display that isn't practical for most tablets that do video and color.
"The main floor looks more like a sleek Apple showroom than a stuffy library. And instead of a Genius Bar, there's an Ask Me alcove, where you can get help on everything from laptops to flash drives.
Rather than the Dewey system, color-coded walls, stairs and elevators help you find not just books and research papers, but also media rooms, video game collections and even a 3-D printing lab to create plastic models. But the best part? Built with state funds and private donations, it's open to the public.
Welcome to the library of the future."
An article that mainly repeats many current trends in libraries but is notable for appearing in a mainstream publication (Time Magazine) and being surprisingly aware of some new developments such as maker culture.