iBook Author training videos | DIYjourno - 0 views
Technology and 21st Century Learning | New Learning Institute - 0 views
App Store - Tracks™ - 0 views
Pixel Press | Draw your own video game. - 0 views
ViewPure - Videos without clutter - 0 views
YouTube - The Future of Mobile - 0 views
Five Tips for Creating Graphics for Mobile Devices | Upside Learning Blog - 0 views
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Except for Blackberry most other smart phones have G-sensor, which understands the orientation of the phone and displays information accordingly –
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n case of Blackberry apps separate images need to be created for each model to fit the screen.
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But if you are on Windows PC, while creating graphics for iPhone, you need to set “Proof Setup” under “View” Menu to “Macintosh RBG”
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Mobile learning | edtalks.org - 0 views
Social Media in Africa, Part 1 - ReadWriteWeb - 1 views
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undergoing a connectivity revolution
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Africa
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Part One of this series looks at social media contributions from Africans, Part Two looks at mobile and connectivity innovations and Part Three looks at how local Governments, NGOs and nonprofits are being affected.
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Technology Review Mobile Web - 0 views
DeWitt Clinton » Blog Archive » On Web 2.0 - 0 views
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While the Internet started growing decades earlier, it was the release of the first Mosaic web browser that heralded in a new revolution. Though it reached its peak in less than ten years, the era of Web 1.0 will be long remembered as a turning point in human society. As we are still deep in the midst of all of the change it is easy to overlook just how profound the Internet revolution really is.
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Web 1.0 was the great equalizer. It put everyone on the same playing field. A single individual sitting at a computer in the remotest region of the globe had the ability to publish as easily and as widely as the largest newspapers. While it has taken several years to get to the point where this has become commonplace (for reasons that may be explained in defining Web 2.0), even the earliest days of the web turned the conventions on their head. From private citizens like Matt Drudge to garage startups like Amazon.com, Web 1.0 was the beginning of an era in which the smallest player on the field could have just as much impact as the largest conventional institution.
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Yet the technology of Web 1.0 was simultaneously both ground-breaking and surprisingly traditional. It was ground-breaking in the sense that it reduced the cost of data distribution to nearly nothing. Yet it was traditional in the sense that it generally followed the model of the printing press. (Albeit with very, very inexpensive machinery.) It allowed anyone to run their own printing press, and it removed the middle man from the distribution process. Web 1.0 was a revolution in which hundreds of millions of consumers found their way to millions of new producers.
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Mobile App Marketplace: $17.5 Billion by 2012 - 0 views
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According to a study commissioned by mobile application store operator GetJar, the mobile application market will reach $17.5 billion by 2012. By then, the number of mobile application downloads will have also grown to nearly 50 billion from just over 7 billion in 2009.
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Here are a few other highlights from the report (via Paid Content and TechCrunch): The annual growth rate for mobile app downloads is 92% By 2012, off-deck, paid apps will be the biggest source of revenue In 2009, mobile operators accounted for more than 60% of apps' revenue By 2012, mobile operators will account for less than 23% of apps' revenue The app store growth (8 to 38 by 2012) is an increase of 375% Average app selling price is $1.09 in North America, $0.20 in South America and $0.10 in Asia Revenue opportunities in Europe will grow from $1.5 billion in 2009 to $8.5 billion in 2012 Revenue opportunities in North America will grow from $2.1 billion to around $6.7 billion in 2012 Apps are most popular in Asia where they account for 37% of global downloads this past year Users spent the most for apps in North America where they account for over 50% of revenue
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