"I didn't really know what to expect, but what I discovered was that the game really afforded some nice learning opportunities for the students. First, the kids really needed to know how to make decisions based on priorities. Is it more important to start exploring right away? How important is shelter? Should I kill all the cows and pigs around, or build a rudimentary axe and start collecting wood? How important is a torch on that first night alone in the wilderness? "
"Welcome to the Massively Minecraft Community for Educators
You are invited to join Massively Minecraft, a professional community of educators preparing to explore a new game suitable for children as young as 4 years of age, yet expansible enough to still stir the imagination and interaction of late teens and adults."
This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting
Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners.
"This is a picture of learning in action. It's what happens when you go off-road and really explore and test the limits of things and disaster becomes success. It's also the basis for meaningful, autonomous and open ended learning and play. And the starting point for EDGElab's exploration (and destruction) of Minecraft. "