How to integrate Cyberkidz into the classroom: Cyberkidz is a fun place for students to work on the knowledge level of Bloom's Taxonomy. The music game is the only creative game that I would truly place in the "create" category of Bloom's Taxonomy because it gives students free rein to explore music and create a recording. The majority of the games are designed to help students build skills and remember key concepts that are a necessary foundation for other learning. These are a nice alternative to worksheet skill practice. Students will enjoy the game quality of these practice activities. Each activity can be advanced through relatively quickly making them perfect as a center on classroom computers. Students can visit the game as a math, literacy, geography or science "practice" center before advancing to put those newly honed skills to work in a higher order thinking center.
These practice activities could also be completed as a class using an interactive whiteboard or projector connected computer. Split students into teams and rotate them up to the whiteboard for a class practice session.
From the site: The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003).