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Doris Reeves-Lipscomb

TCRecord: Article - 0 views

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    "The relationship between innovation and learning is about finding a relationship between what is familiar and what is strange. Creativity and imagination are both maps that allow us to do that. Imagination is a quality we all have, and it is an unlimited resource. The goal of education, training, and innovation spaces is to create and structure an environment where imagination can flourish. Those environments need to possess three qualities: A Space to Ask "What If" In order for imagination to flourish, there must be an opportunity to see things as other than they currently are or appear to be. This begins with a simple question: What if? It is a process of introducing something strange and perhaps even demonstrably untrue into our current situation or perspective. The imagination has to reconcile what is imagined within the boundaries of what is actual and therefore must understand how the world would have to change in order to make what is imagined a reality. Tools and Technique to Re-Imagine Context The work of imagination only has a payoff if it can be put into practice. That means that the context needs to be shaped and articulated in a meaningful way. In the 21st century we are surrounded by tools that allow us to reshape and re-imagine context all the time. From social network sites, to video and music distribution, to web design and production, we are surrounded by opportunities not just to create new content, but literally to transform the context in which that content has meaning. A Network of Imagination Imagination can only flourish when there is a networked collection of people to share that imaginative vision, embellish it, and develop it. What we have elsewhere called "networks of imagination" are shared tools of communication and in some cases co-presence that allow groups of people to construct those imagined realities in practical and concrete ways. Today's networked technology is more than just a conduit to communicate info
Doris Reeves-Lipscomb

The Chronicle of Higher Education - October 21, 2011 - Page A24 - 0 views

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    Article about how Colleges United to Drive Down Cost of "Cloud Computing" published October 22, 2011. One issue is that the preponderance of 'free' cloud tools such as WordPress, DropBox, etc. are being used in great abundance by college professors. But these tools are not supported by the university, scatter the work across all kinds of platforms, and may cause violations of student privacy. So what are the implications for high school students and their teachers when a national organization uses the same tools in their online work?
Doris Reeves-Lipscomb

30+ Cool Content Curation Tools for Personal & Professional Use - 0 views

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    Great curation tools to find and organize online resources
Doris Reeves-Lipscomb

The Myth of the Tech-Savvy Student - Online Learning - The Chronicle of Higher Education - 0 views

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    by Ron Tanner, November 6, 2011 This article echoes some of what Geoff ? said several years ago. When I began teaching a course called "Writing for the Web," three years ago, I pictured myself scrambling to keep up with my plugged-in, tech-savvy students. I was sure I was in over my head. So I was stunned to discover that most of the 20-year-olds I meet know very little about the Internet, and even less about how to communicate effectively online. The media present young people as the audacious pilots of a technological juggernaut. Think Napster, Twitter, Facebook. Given that the average 18-year-old spends hours each day immersed in electronic media, we oldsters tend to assume that every other teenager is the next Mark Zuckerberg. Aren't kids crazy about downloading music, swapping files, sharing links, texting, and playing video games? But video games do not create savvy users of the Internet. Video games predate the Internet and have little to do with online culture. When games are played online, the computer is no longer an open portal to the world. It is an insular system, related only to other gaming machines, like Nintendo and Xbox. The only communication that games afford is within the closed world of the game itself-who is on my team? At their worst, games divert children from other, more enriching experiences. The Internet's chief similarity to video games is that both siphon off audiences from television, which will soon reside exclusively on the Internet. As a delivery system for television, film, and games, the Internet has proved itself a premier source of entertainment. And that's all that most young people know about it. Why wouldn't we educate students in sophisticated uses of the Internet, which is commanding an increasing amount of the world's time and attention? I'm not talking about a course on "How to Understand the Internet" or an introduction to searching for legitimate research-paper sources online (although that is useful, obviously
KPI_Library Bookmarks

Super Book of Web Tools for Educators - 0 views

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    "A comprehensive introduction to using technology in all K-12 classrooms."
Doris Reeves-Lipscomb

Tools to Help Students Collaborate | Edutopia - 0 views

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    The Alice Project--a 10th grade honors English tour of Alice's Adventures in Wonderland with students reading the Annotated Alice and publishing their questions and reflections in real-time online.
Doris Reeves-Lipscomb

7 Reasons To Leverage Social Networking Tools in the Classroom | Emerging Education Tec... - 0 views

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    very good blog on June 5, 2011 by K. Walsh on 7 reasons why instructional uses of social networking software can create opportunities for learning, connecting, and engagement
KPI_Library Bookmarks

Castle Learning Online - 0 views

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    "Castle Learning Online supports classroom instruction through content-related review assignments, practice sessions and benchmark testing." Subscriber based tool.
Doris Reeves-Lipscomb

Analysis of …Does the Digital Classroom Enfeeble the Mind? | 21st Century Col... - 0 views

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    "Ineffective use of technology happens because even when given the opportunity- some over burdened teachers shy away from working hard enough to understand how emerging tools can be used for powerful learning. Ineffective use of technology is a teacher problem, a PD problem, a leadership problem, a time problem, a systemic problem, a culture problem - not a computer problem."
KPI_Library Bookmarks

WUW / sixthsense - a wearable gestural interface - 0 views

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    By Pranav Mistry. Posted on YouTube. This tool, a "wearable gestural interface" connects the physical world with the digital world of information. For more, see http://pranavmistry.misutori.com/projects/sixthsense/
KPI_Library Bookmarks

7 Reasons Diigo Tastes Better Than Delicious - 0 views

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    By David Pierce, published on Makeuseof.com, November 8, 2008. This post outlines the advantages of Diigo over Delicious (both social bookmarking tools).
Doris Reeves-Lipscomb

Amy Bruckman: CV - 0 views

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    The following excerpt says so much to me..."goal state is initially only partially described" (every time!); the need to "scaffold the work of leaders" while "making a more improvisational style of collaboration possible". These phrases express truth and performance goals for me. "Her research on leadership in creative collaboration online explores how people can collaborate across distance on projects where the goal state is initially only partially described. Amy and her students are creating tools both to support existing creative collaborative practice by scaffolding the work of leaders, and also to try to transform that practice by making a more improvisational style of collaboration possible."
Doris Reeves-Lipscomb

Professor Uses High-Tech Tools to Make Case for Importance of Reading - Wired Campus - ... - 0 views

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    Intriguing use of drawing to understand what one reads.
Doris Reeves-Lipscomb

E-learning tools and resources for schools and education - Mind Map - 0 views

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    Incredible mindmap with links to all the major web 2.0 social media possibilities.
Doris Reeves-Lipscomb

Google for Teachers - 0 views

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    A free resource that delves into Google's lesster known search tools. Google Books, Google Scholar, Google News. How to access Google Books advanced search.
Doris Reeves-Lipscomb

Learning Through Digital Media » Facebook as a Functional Tool & Critical Res... - 0 views

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    How a professor of media studies uses Facebook in and outside of class to engage his students in discussions, share resources, brainstorming, understanding privacy settings and how Facebook may be used constructively for our different selves depending on the groups we interact with, etc.
Doris Reeves-Lipscomb

Will Google+ Replace Twitter or Facebook for Teachers? | MindShift - 0 views

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    When is the right time to move to a new social media tool? Seems like there has to be a critical mass before making the switch? For those already active on Twitter, for example, it seems rather daunting to try to recreate that network on Google Plus. I'll speak for myself here: I follow a lot of educators on Twitter; I have a lot of educator followers. I've tried to find folks on Google Plus and add them to my "ed-techies" circle, but that's easier said than done. I've also been added to Circles by educators I don't yet follow on Twitter, and then I feel like I should add them there too. For the time being, it feels as though I need to cover my bases and work with both networks, but I'm not sure if that's sustainable.
KPI_Library Bookmarks

Lead Your School - 0 views

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    "Lead Your School provides school leaders with the tools, training and support to rapidly correct areas of concern and leverage areas of strength."
KPI_Library Bookmarks

GAcollege411 - 0 views

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    Service of Georgia Student Finance Commission. Site offers tools and resources to aid students on the path towards career and college planning. Users can create an account to establish a "portfolio" of tailored resources.
KPI_Library Bookmarks

REMC (Regional Educational Media Center) Association of Michigan - 0 views

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    This site provides a streaming video library (RSVP), the Michigan Learns online portal, and other tools that support collaboration.
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