Learn about the 1930s through eight exhibitions: The Depression, The New Deal, The Country, Industry, Labor, The City, Leisure, and American People. Artworks from the Smithsonian American Art Museum collection are supplemented with other primary source materials such as photographs, newsreels, and artists' memorabilia. Users can explore this virtual space and find information by clicking on people and objects. Visitors can gather artworks and place them in their bin for later documentary production. The theater's feature presentation is a series of interviews produced by the Smithsonian American Art Museum, Abstract Artists Describe the 1930s. Additionally, user-created documentaries can be viewed from the theater's balcony. Go to the theater's projection booth to find PrimaryAccess and a movie-making tutorial.
This site is being developed by Dr. Beth Harris and Dr. Steven Zucker as a dynamic enhancement (or even substitute) for the static Western art history textbook. We are looking for contributors-especially for canonical non-Western material and other survey topics we have not yet covered.
This project aims to create an archive of user contributed clip art that can be freely used. All graphics submitted to the project should be placed into the Public Domain according to the statement by the Creative Commons.
Common Core has released a new, Second Edition of the K-12 Curriculum Maps in English Language Arts. The Maps are designed to help educators meet the expectations of the Common Core State Standards, which call for the standards to be "complemented by a well-developed, content-rich curriculum."
Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Arcademic Skill Builders are online educational video games that offer a powerful approach to learning basic math, language arts, vocabulary, and thinking skills.