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mbnorthark

The effect of games and simulations on higher education: a systematic liter...: UMUC Li... - 0 views

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    (Week 7: Michelle and Tolu) http://eds.b.ebscohost.com.ezproxy.umuc.edu/eds/pdfviewer/pdfviewer?vid=2&sid=537ab470-df86-45e4-b0e1-6a514e8ff2f5%40pdc-v-sessmgr05 This journal article is accessible through the link given above by accessing the UMUC library. This article reviews the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. The article indicates that simulations have a positive impact on learning goals. The researchers identify three learning outcomes when integrating games into the learning process: cognitive, behavioral, and affective. This article can further instructional practices by providing g rationale for integrating simulations in academic curricula. Among the many reasons for including simulations in the classroom: they facilitate the transfer of knowledge, stimulate greater student engagement, and strengthen social development of students (Vlachopoulos & Makri, 2017). The article helps to ensure that the simulation is thoughtfully and deliberately introduced to minimize confusion and demonstrate how the simulation will reinforce course goals or objectives. References Vlachopoulos, D., & Makri, A. (2017). The effect of games and simulations on higher education: a systematic literature review [Entire issue]. International Journal of Educational Technology in Higher Education, 14(1). https://doi.org/10.1186/s41239-017-0062-1
Alison Burns

Simple electric circuits | Nuffield Foundation - 2 views

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    Nuffield Foundation " Practical Physics " > Electric circuits and fields " Simple electric circuits. Practical activities designed for use in the classroom with 11- to 19-year-olds. Have also developed resources and approaches that underpin effective educational practice. These are freely available via our teachers page.
melrichardson21

"People with Real Experiences:" Using Mobile Devices in High School Social Studies - 0 views

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    Group 9: Claire and Melissa This journal article is accessible thought the link given above by accessing the UMUC library Friedman and Garcia describe a qualitative study wherein they taught a lesson on the 9-11 attacks either through asking them to read transcribed oral history interviews or listen to them with an interactive iPad app called "Explore 9-11." The students who used the "Explore 9-11" app reported greater emotional engagement with the historical actors, leading one student to describe the app as depicting "people with real experiences." Students who used the app reported an overall positive experience of interacting with the various sources and greater historical empathy than students who did not use the app. Resources: "People with Real Experiences:" Using Mobile Devices in High School Social Studies Adam M Friedman & Emily R Garcia ISSN 1933-5415
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