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Brian Mull

Welcome to Space Math @ NASA ! - 6 views

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    "SpaceMath@NASA introduces students to the use of mathematics in todays scientific discoveries. Through press releases and other articles, we explore how many kinds of mathematics skills come together in exploring the universe."
Martin Burrett

Book: Making every maths lesson count by @MccreaEmma via @CrownHousePub - 0 views

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    "Making Every Maths Lesson Count is underpinned by six pedagogical principles - challenge, explanation, modelling, practice, feedback and questioning - and presents 52 high-impact strategies designed to streamline teacher workload and ramp up the level of challenge in the maths classroom. Throughout this book, Emma McCrea (through extensive research and practice) explores how to manage mathematical misconceptions with practical ideas on many areas of the required curriculum. The six pedagogical principles mentioned above form the heart of the book, with metacognitive questioning given space in developing cognitive strategies with pupils. "
Garrett Eastman

The maths that made Voyager possible - 6 views

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    "Nasa's Voyager spacecraft have enthralled everyone with their exploits on the edge of the Solar System, but their launch in 1977 was only possible because of some clever maths and the persistence of a PhD student who worked out how to slingshot probes into deep space".
Garrett Eastman

Exploring quadrilaterals in a small group computing environment - 2 views

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    From the abstract (full text requires subscription or purchase): "Though cooperative learning has been a topic of considerable interest in educational research, there has been little study specific to learning in the mathematics content area of geometry. This paper seeks to address that gap through a design experiment featuring a novel small-group computing environment for supporting student learning about quadrilaterals. In this design, each student controls a unique point in a shared geometric space, and those points are linked such that a group of four students collectively forms a quadrilateral. We first present results from pre- and post-measures to show how the students learned from the activities and developed in terms of geometric reasoning. We then present three episodes, elaborated with the notion of appropriation, to explain how students took up ways of using the technological tools and of talking about geometric concepts from one another in the interactive environment. Our study found that students achieved learning gains in this novel environment, that the environment provided rich opportunities for peer interaction around geometric objects, and that student learning opportunities and interactions were characterized by processes of appropriating ways of talking about and using software features."
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