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John Evans

Game-Based Learning in Practice | Edutopia - 0 views

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    "In early September, my sixth grade social studies students began playing the SimCityEDU beta. Around the same time, my seventh graders began playing a non-digital debate game -- complete with teams, a point system and a leaderboard. All of my students are rewarded for their growth and accomplishments with a digital badge system. After one month, I find that my students remain highly engaged in their learning. Gamifying my classroom has truly been transformative! "
John Evans

Free Technology for Teachers: The Week in Review - Splashing in the Pond - 0 views

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    "Here are this week's most popular posts: 1. Life On Minimum Wage - A Hands-on Economics Lesson 2. Video - How to Insert Images Into Google Forms 3. Use Clips of Seinfeld to Teach Economics 4. The Ten Blogs I Read First 5. Play Games or Create Your Own Through YoYo Games 6. Depression Quest - An Interactive Story About Depression 7. What My Dog Can Teach Us About Managing 1:1 Classrooms"
John Evans

IPads in the classroom: The right way to use them, demonstrated by a Swiss school. - Sl... - 0 views

  • The school has an unconventional take on the iPad’s purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
  • The school has an unconventional take on the iPad’s purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
  • The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
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  • Sam Ross, a second-grade teacher at ZIS, sees real potential in moments like this. “Children are being able to show what’s in their minds by adding the oral explanation,” he said. “That’s off-the-charts amazing.” Particularly helpful, he said, is to watch the recordings made by young children and English-language learners—students who may not speak up much in class but can actually show deep learning when asked to interview each other or record what they know. But most eye-opening, he said, is watching children have their own “aha” moments after watching recordings of themselves and talking to teachers about what they were thinking at the time.
  • But most eye-opening, he said, is watching children have their own “aha” moments after watching recordings of themselves and talking to teachers about what they were thinking at the time.
  • Ten years ago, Stanford’s Larry Cuban noted that computers in the classroom were being oversold and underused. In short order, the iPad craze could take the same turn. My lesson from ZIS is that we should make sure we have teachers who understand how to help children learn from the technology before throwing a lot of money into iPad purchasing. It wasn’t the 600 iPads that were so impressive— it was the mindset of a teaching staff devoted to giving students time for creation and reflection. Are American public schools ready to recognize that it’s the adults and students around the iPads, not just the iPads themselves, that require some real attention?
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    "The school has an unconventional take on the iPad's purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students' creations. The teachers cared most about how the devices could capture moments that told stories about their students' experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it."
John Evans

AppCrawlr: the most relevant search engine for apps. - 0 views

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    "AppCrawlr mines app data scattered all across the web to learn everything about apps. AppCrawlr knows good alternatives to Angry Birds are physics based, challenging, addictive games with great sound effects, solid replay value, and super fun. "
John Evans

Six Free iPad Apps for Making Healthy Choices | Edutopia - 0 views

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    "Back to school is the perfect time of year to establish routines and remind students about making healthy choices. Children of all ages should have an understanding of the impact of their decisions related to the food they choose to eat. There are a variety of games and resources to promote discussions about healthy eating and to help students make smart choices. "
John Evans

Increasing Student Engagement By Grading Backwards - 0 views

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    "In a way, the current education system is already set up like a game-just not a very well designed one. Students earn points (grades), gain levels (grades), and in a way, have leaderboards. There are class valedictorians and students are essentially ranked based on their grades when colleges are deciding who to accept. Currently, the typical grading system in schools has students starting off with a 100 average, which slowly (or quickly, depending on the student's performance) gets lower and lower as the student receives anything less than a 100 on any assignments, tests, etc."
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